SciTransfer
Treble · Project

High-Speed Cloud Platform for Realistic Sound Simulation and Virtual Audio Rendering

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Imagine being able to hear exactly how a room or a car will sound before it is even built. Instead of using old methods that act like sound is a straight line, this technology treats sound like a wave, which is how it actually works in real life. It makes these calculations incredibly fast, turning a process that took hours or days into something that happens almost instantly.

By the numbers
100-1000x
increase in simulation speed compared to current technologies
70%
people unhappy about sound environments in buildings
1 million
healthy life years lost annually in Europe due to noise
The business problem

What needed solving

Current sound simulation is too slow and inaccurate, leading to poor building acoustics, user fatigue in VR, and noise-related health issues.

The solution

What was built

A cloud-based software platform featuring a hybrid simulation engine that combines wave-based and geometrical acoustics for real-time sound prediction and rendering.

Audience

Who needs this

Automotive acoustic engineersArchitects and BIM consultantsVR/AR game developersHearing aid manufacturersIndustrial product designers
Business applications

Who can put this to work

Automotive
enterprise
Target: Car Manufacturer

If you are a car manufacturer dealing with cabin noise and audio system tuning — this project developed a wave-based simulation engine that predicts how products will sound. This allows for faster design optimization and a better driver experience.

Architecture
SME
Target: Acoustic Engineering Firm

If you are an engineering firm dealing with the fact that 70% of people are unhappy with building acoustics — this project developed a cloud-based software platform that predicts and optimizes building sound. It enables the creation of spaces that reduce noise-related health losses.

Gaming & VR
any
Target: Game Development Studio

If you are a studio dealing with a lack of immersion and user fatigue in virtual worlds — this project developed a sound rendering tool that generates authentic audio in a virtual domain. The technology is 100-1000x faster than current tools, ensuring real-time performance.

Frequently asked

Quick answers

What is the cost or pricing model for this software?

Based on available project data, the specific pricing is not mentioned, but the solution is delivered as a cloud-based software platform.

Can this be scaled for large industrial projects?

Yes, the project utilizes high-performance computing and cloud computing to handle complex acoustic environments and large-scale simulations.

How is the intellectual property or licensing handled?

The platform is built on a proprietary simulation technology developed by Treble Technologies ehf.

How does this integrate with existing design workflows?

The technology is designed to work with BIM solutions, allowing it to integrate directly into architectural and engineering design processes.

What is the timeline for deployment?

The project period ran from 2023-01-01 to 2024-06-30, indicating the core technology development phase is complete.

Consortium

Who built it

The project is led by a single SME, Treble Technologies ehf, based in Iceland. With a 100% industry ratio and a total EU contribution of EUR 2,500,000, the project is streamlined for commercial agility rather than academic research, focusing entirely on the delivery of a market-ready software product.

How to reach the team

Contact Treble Technologies ehf in Iceland for licensing and API access.

Next steps

Talk to the team behind this work.

Contact us to find integration partners for wave-based acoustic simulation.