If you are a software developer dealing with low student engagement in health modules — this project developed educational games and social robot platforms that encourage sustainable health behavior change. This allows you to offer evidence-based, interactive content to schools.
Digital Health Tools for Adolescent Cancer Prevention and Behavioral Change
Imagine a digital toolkit that helps teenagers steer clear of habits that cause cancer, like smoking. It uses things they already love, such as social media, games, and even friendly robots, to teach them healthy choices. It's like a modern upgrade to health class that actually speaks their language across different cultures.
What needed solving
Preventing cancer in adolescents is difficult because traditional health education fails to engage them. There is a lack of scalable, digitally-native tools that work across different socio-economic and cultural backgrounds.
What was built
A digitally-enhanced life-skills programme including social media campaigns, advertising literacy training, educational games, and social robot platforms.
Who needs this
Who can put this to work
If you are a health app provider dealing with high dropout rates in youth wellness apps — this project developed a digitally-enhanced life-skills programme tested with 7500 students. You can integrate these peer-led social media campaign strategies to increase user retention.
If you are a contractor dealing with the challenge of reaching marginalized youth — this project developed tools tailored for migrants and ethnic minorities across 8 European countries. This provides a proven blueprint for scaling cancer prevention in diverse urban and rural regions.
Quick answers
What is the cost or pricing for the digital tools?
Based on available project data, there is no specific pricing or cost information provided for the developed tools.
Can this be scaled to an industrial level?
Yes, the project is designed for large scale, with implementation and evaluation across 154 schools and 7500 students in 8 countries.
What are the IP and licensing terms for the software?
Based on available project data, specific IP or licensing agreements are not detailed in the summary.
How does the project handle data privacy regulations?
The project has completed a data protection impact and risk assessment as part of its initial work packages.
What is the timeline for deployment?
The project period runs from 2024-01-01 to 2028-04-30.
Who built it
The consortium is diverse, consisting of 19 partners across 11 countries. It features a balanced mix of 6 universities, 4 research centers, and 3 industry SMEs, resulting in a 16% industry ratio. This structure suggests a strong academic foundation with a targeted effort to translate findings into commercial digital tools via the SMEs.
Contact ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS in Greece
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Contact us to find licensing opportunities for the SUNRISE digital health toolkit.