If you are a clinic dealing with slow patient recovery after accidents — this project developed XR for rehabilitation that makes virtual therapy more convincing and interactive. This helps patients engage more deeply with their recovery exercises.
Human-Centered Extended Reality for Immersive Social Interaction and Physical-Virtual Integration
Imagine if virtual reality felt as real as touching a physical object and looked exactly like the real world without any lag. This work creates a way to blend digital images and physical touch so naturally that you forget you are using a device. It uses smart AI to make these digital worlds run smoothly even on cheap, lightweight headsets.
What needed solving
Current XR technology lacks realistic social interaction, struggles to blend virtual and physical worlds convincingly, and is often limited by the low processing power of wearable headsets.
What was built
A complete SUN platform featuring AI-driven 3D acquisition, haptic devices (thermal and mechanical actuators), and cyber threat detection for XR.
Who needs this
Who can put this to work
If you are a plant operator dealing with workplace accidents and poor worker communication — this project developed XR solutions to increase safety and improve social interaction among workers. It integrates the physical and virtual world to provide better guidance.
If you are a provider dealing with communication barriers for people with disabilities — this project developed XR to remove interaction barriers. It uses wearable sensors and haptic interfaces to make digital interaction more natural.
Quick answers
What is the cost or price of implementing this technology?
Based on available project data, specific pricing or cost structures are not provided; however, the project focused on creating cost-effective solutions for XR applications.
Can this be scaled for industrial use?
Yes, the project specifically aimed to establish scalable models for virtual environments and developed AI-based scalable methods for generating 3D environments and avatars.
What are the IP and licensing terms for the SUN platform?
Based on available project data, specific licensing terms are not listed, but the project results include the release of a final SUN platform and specific components from WP3 and WP4.
How does this integrate with existing wearable hardware?
The project developed wearable sensors, tactile interfaces, and AI solutions to overcome the memory and network limitations of current wearable devices.
What is the timeline for deployment?
The project period runs from 2022-12-01 to 2025-11-30, indicating that final releases are expected toward the end of 2025.
Who built it
The consortium is well-balanced for commercialization, featuring 18 partners across 8 countries. With 6 industry partners (including 5 SMEs) and a 33% industry ratio, there is a strong bridge between the 6 universities and 3 research centers, ensuring that the AI and haptic developments are grounded in market needs.
Contact the Consiglio Nazionale delle Ricerche (CNR) in Italy.
Talk to the team behind this work.
Contact us to explore licensing the SUN platform for your XR application.