If you are a micro-enterprise dealing with high energy costs and no way to track emissions — this project developed toolkits for environmentally conscious design that help you reduce your carbon footprint. This is vital since game development can contribute up to 50 million tonnes of CO2 annually.
Sustainability Tools and Green Business Models for Video and Board Game Developers
Making video games actually creates a surprising amount of pollution, similar to running a large factory. This project helps game studios track their carbon footprint and change how they build games to be kinder to the planet. It's like giving a chef a guide to cook great meals while using less energy and wasting fewer ingredients.
What needed solving
Game development is resource-intensive and contributes significantly to CO2 emissions, yet 90% of studios are too small to afford the tools needed to measure or reduce their impact.
What was built
The project is building GHG emissions accounting data, business model recommendations, and toolkits for environmentally conscious game design.
Who needs this
Who can put this to work
If you are a publisher in the $4 billion board game sector dealing with resource waste — this project developed evidence-based business model recommendations that embed sustainability into your production and management.
If you are a creative agency dealing with a lack of green skills in your workforce — this project developed sustainability training for developers to make your production process more efficient and eco-friendly.
Quick answers
What is the cost or price of these tools?
Based on available project data, there is no specific pricing mentioned as the project focuses on developing toolkits and recommendations for the industry.
Can these sustainability tools be used at an industrial scale?
Yes, the project targets the entire European game industry, which includes over 4,900 studios and a combined revenue of €23.3bn.
How is the IP or licensing handled for the toolkits?
Based on available project data, the specific licensing terms for the toolkits and training materials are not provided.
How does this help with EU sustainability regulations?
The project provides practical support and industry-led initiatives to fill the gap left by the 2025 Omnibus package, which removed 80% of companies from mandatory CSRD reporting.
When will the tools be available for integration?
The project period runs from 2024-02-01 to 2028-01-31, suggesting a phased rollout of deliverables over these four years.
Who built it
The consortium is well-balanced for technology transfer, consisting of 15 partners across 8 countries. With a 40% industry ratio (6 companies, including 4 SMEs) and 6 universities, the project ensures that academic research into GHG emissions is directly applied to the practical needs of small game studios.
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