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SOCIALENERGY · Project

Gaming Platform That Teaches Energy Consumers to Save Money and Trade Smarter

energyTestedTRL 6

Imagine if learning how to cut your electricity bill worked like playing a video game — with levels, rewards, and a social feed where you compare notes with neighbors. That's what this project built: a platform where energy consumers play their way through real energy-saving decisions, then take those skills into a real marketplace where they can trade, compare, and connect with utilities and product sellers. Think of it as Duolingo meets Facebook, but for your energy bill. The whole thing was tested with real users across four European countries.

By the numbers
EUR 998,000
EU funding for platform development
4
countries involved in testing (BG, CY, DE, EL)
4
consortium partners
2
SMEs in the consortium
15
total project deliverables
50%
industry partner ratio in consortium
The business problem

What needed solving

Energy utilities and building managers spend heavily on consumer engagement campaigns that most customers ignore. Traditional leaflets, emails, and rebate programs fail to change behavior because they're boring and impersonal. Companies need a way to make energy efficiency engaging, social, and self-sustaining — turning passive bill-payers into active, educated energy consumers.

The solution

What was built

A gaming and social network platform that was fully integrated and validated in two rounds (first and final versions). The system combines gamification mechanics with a real-world marketplace where consumers, utilities, and energy product companies can discover each other, learn, and trade. Across 15 deliverables, the team built and tested the complete software stack through real-life experiments.

Audience

Who needs this

Regional electricity and gas utilities looking to boost customer engagementBuilding renovation companies wanting to reach motivated energy-conscious buyersSmart home device manufacturers seeking a community platform to showcase productsCorporate sustainability trainers adding energy literacy to their programsMunicipal energy agencies running citizen engagement campaigns
Business applications

Who can put this to work

Energy utilities
enterprise
Target: Regional electricity or gas utility

If you are a utility company dealing with disengaged customers who ignore efficiency programs — this project developed a validated gaming and social network platform that uses behavioral economics to motivate consumers. With 4 partners across 4 countries testing the system, it demonstrated how gamification drives measurable engagement where traditional campaigns fail.

PropTech / Building management
SME
Target: Building renovation or smart home service provider

If you are a building services company struggling to convince tenants or homeowners to invest in energy upgrades — this project built a community platform where users educate themselves through gameplay and then connect directly with renovation providers and appliance retailers. The platform was validated through real-life small-scale experiments, offering a ready channel to reach motivated buyers.

EdTech / Corporate training
mid-size
Target: Corporate sustainability training provider

If you are a training company looking to add energy literacy to your portfolio — this project created a gamification engine specifically designed to teach energy market concepts and efficiency practices to non-experts. Backed by EUR 998,000 in EU funding and 15 deliverables, the platform's game mechanics and behavioral incentive system could be white-labeled for corporate sustainability programs.

Frequently asked

Quick answers

What would it cost to license or deploy this platform?

The project received EUR 998,000 in EU funding as an Innovation Action, meaning significant development was publicly funded. Licensing terms would need to be negotiated with the consortium coordinator in Greece. As a publicly funded EU project, some results may be available under favorable terms.

Can this scale to hundreds of thousands of utility customers?

The project performed real-life small-scale but diverse experiments for validation. Scaling to full commercial deployment would require additional infrastructure investment. The platform architecture was designed to handle virtual energy communities, suggesting multi-user scalability was a design goal.

Who owns the IP and can I license the technology?

IP is shared among the 4-partner consortium led by a Greek research institute (EREVNITIKO PANEPISTIMIAKO INSTITOUTO SYSTIMATON EPIKOINONION KAI YPOLOGISTON). The consortium includes 2 SMEs and 2 industry partners who likely hold commercialization rights. Contact the coordinator to discuss licensing.

Has this been tested with real energy consumers?

Yes. The project explicitly aimed to perform real-life small-scale but diverse experiments to validate the platform's functionalities. Two demo deliverables confirm that both first and final integration and validation of the system were completed.

How does the gamification actually change consumer behavior?

The platform applies localized social externalities and behavioral economics principles — essentially, it uses peer pressure and game rewards to drive energy-saving decisions. Users compete, compare, and learn through gameplay before interacting in the real-world marketplace section of the platform.

Does it comply with EU energy market regulations?

The project was designed around evolving EU energy markets' operation, suggesting regulatory alignment was built in. However, since the project closed in 2019, any deployment would need to be checked against current EU energy directives and data protection rules.

Can this integrate with existing utility billing systems?

Based on available project data, the platform was designed as a hosting and advertisement service connecting consumers, utilities, and energy efficiency companies. Integration specifics with existing billing infrastructure would need to be discussed with the development team.

Consortium

Who built it

The consortium is compact — 4 partners across 4 countries (Greece, Germany, Bulgaria, Cyprus) with a healthy 50% industry ratio and 2 SMEs involved. The coordinator is a Greek research institute specializing in communications and computing systems. Having 2 industry partners and 2 SMEs suggests the technology was built with commercial viability in mind, not just academic publishing. The cross-country spread across Southern and Central Europe provides diverse energy market testing conditions, though the consortium is relatively small for a platform play that would need wider market adoption.

How to reach the team

Contact the Greek research institute (EREVNITIKO PANEPISTIMIAKO INSTITOUTO SYSTIMATON EPIKOINONION KAI YPOLOGISTON) through CORDIS or the project website for licensing and partnership inquiries.

Next steps

Talk to the team behind this work.

Want to explore how this gamification platform could boost your customer engagement? SciTransfer can arrange a direct introduction to the development team and help structure a licensing or pilot agreement.