SciTransfer
Simulated Reality · Project

Wearable-free 3D displays for intuitive spatial computing and touchless interaction

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Imagine looking at a computer screen and seeing 3D objects popping out at you, but without needing to wear bulky VR goggles or glasses. It uses special lenses and sensors to track your eyes and hands, making digital items feel like they are physically in the room. You can interact with these objects just by moving your hands in the air.

By the numbers
41
number of inventors, engineers, and managers in the team
1
first laptop featuring Simulated Reality
The business problem

What needed solving

Users currently need bulky, uncomfortable wearables to experience 3D spatial computing. This creates a barrier to adoption in professional design, gaming, and communication.

The solution

What was built

An MVP of Simulated Reality technology combining lenticular light-field displays, computer vision, and sensors. This includes OLED-compatible lenses and a functional integration into a laptop.

Audience

Who needs this

Laptop OEMsCAD/Engineering software providersAAA Game DevelopersEnterprise communication platform providers
Business applications

Who can put this to work

Consumer Electronics
enterprise
Target: Laptop and Tablet Manufacturers

If you are a hardware manufacturer dealing with the lack of immersive 3D options in portable devices — this project developed an OLED-compatible light-field display that allows users to experience 3D without wearables, as seen in the first SR-powered laptop by Acer.

Industrial Design
mid-size
Target: Engineering and CAD Software Firms

If you are an engineering firm dealing with the difficulty of visualizing complex 3D models on flat screens — this project developed immersive 3D modeling prototypes that enable more natural interaction with digital designs.

Gaming
any
Target: Game Development Studios

If you are a game studio dealing with the friction of requiring headsets for immersive play — this project developed demo versions of games that leverage SR for a more engaging, wearable-free 3D experience.

Frequently asked

Quick answers

What is the pricing or cost model for this technology?

Based on available project data, the specific cost per unit is not mentioned, but the company operates by licensing its technology to OEMs/ODMs.

Can this technology be produced at an industrial scale?

Yes, the project successfully integrated the technology into a consumer product through a partnership with Acer, demonstrating industrial viability.

How is the intellectual property handled?

Dimenco licenses its Simulated Reality technology to original equipment manufacturers (OEMs) and original design manufacturers (ODMs).

How does the technology integrate with existing screens?

The project developed specific OLED-compatible lens designs that handle the black areas between sub-pixels and double blue sub-pixels.

What is the current development timeline?

The project ran from January 2023 to August 2023, at which point it was halted due to the coordinator losing its SME status.

Consortium

Who built it

The consortium is highly industry-focused, consisting of 3 partners all from the Netherlands, with a 100% industry ratio. This structure indicates a strong push toward commercialization rather than academic research, evidenced by the direct partnership with a global OEM like Acer.

How to reach the team

Contact DIMENCO HOLDING BV regarding licensing for light-field displays.

Next steps

Talk to the team behind this work.

Contact us to find similar wearable-free 3D display technologies.