SciTransfer
ReSilence · Project

AI and XR Tools for Designing Better Urban Soundscapes and City Environments

digitalPrototypeTRL 4

Imagine if we could treat city noise like a piece of music that we can tune to make people feel happier and safer. This work uses AI and virtual reality to understand how people react to sounds and then creates better acoustic environments. It's like giving city planners a remote control to change the 'vibe' of a street from stressful to welcoming.

By the numbers
2.5 billion
additional urban dwellers by 2050
70%
of the world population becoming urban by 2050
2,826,500
EU Contribution in EUR
The business problem

What needed solving

Urban noise is typically treated as a nuisance to be reduced, rather than a design element. This leads to stressful city environments that negatively impact the mental well-being of the growing urban population.

The solution

What was built

AI-based multimodal movement analysis and sonification tools, and two versions of XR prototypes for soundscape design.

Audience

Who needs this

Smart City Software DevelopersAcoustic Engineering FirmsUrban Architecture StudiosPublic Health Urban Planners
Business applications

Who can put this to work

Urban Planning & Architecture
mid-size
Target: City Design Firm

If you are a city design firm dealing with stressful urban noise—this project developed adaptive 3D-models and XR tools that allow you to design positive sounds that people want to preserve. This transforms a noisy street into an enjoyable and secure space.

Consumer Electronics
enterprise
Target: XR Hardware Manufacturer

If you are a hardware manufacturer dealing with a lack of immersive urban use-cases—this project developed prototypes for XR development and multimodal analysis tools. This allows you to create devices that react to real-world soundscapes and human movement.

Public Infrastructure
enterprise
Target: Municipal Transport Authority

If you are a transport authority dealing with poor passenger experience in hubs—this project developed AI-based soundscape synthesis and movement analysis. This helps you create acoustic environments that improve social inclusion and accessibility for 2.5 billion more urban dwellers expected by 2050.

Frequently asked

Quick answers

What is the cost or pricing for these tools?

Based on available project data, no specific commercial pricing is mentioned, though the project received an EU contribution of EUR 2,826,500 for development.

Can this be scaled to an entire city?

The project focuses on the Urbanism/Mobility sector and targets the challenge of 2.5 billion more urban dwellers by 2050, suggesting a goal of city-wide applicability.

What are the IP and licensing terms?

Based on available project data, specific licensing terms are not listed, but the project involves a consortium of 12 partners including 3 industry members.

How does this integrate with existing city tech?

The project uses AI, XR, and computer vision techniques to generate content from sounds and visuals, which can be integrated into digital urban architecture.

What is the development timeline?

The project period runs from 2022-09-01 to 2025-12-31, with prototypes scheduled for delivery around month 19 and month 38.

Consortium

Who built it

The consortium is well-balanced for a tech-transfer project, consisting of 12 partners across 8 countries. With a 25% industry ratio (3 companies), there is a clear bridge between the 5 universities and 3 research centers, ensuring that the AI and XR developments are grounded in practical application rather than just theory.

How to reach the team

Contact ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS (CERTH) in Greece

Next steps

Talk to the team behind this work.

Contact us to explore licensing opportunities for the ReSilence AI soundscape prototypes.