SciTransfer
PRESENCE · Project

Hyper-Realistic XR Toolset for Immersive Remote Collaboration and AI-Driven Virtual Interactions

digitalTestedTRL 5

Imagine being able to beam yourself into a room with someone else as a 3D hologram that looks and feels real. Instead of a flat video call, you can see people in full volume and even feel touch through special gear. It's like teleporting your physical presence into a digital space to work or hang out.

By the numbers
6
maximum volumetric users per session in medium-quality scenario
20
total partners in consortium
11
total deliverables
The business problem

What needed solving

Current XR experiences lack a sense of real presence, making remote collaboration feel disconnected. Users cannot feel touch or interact with hyper-realistic humans, limiting the effectiveness of remote training and social interaction.

The solution

What was built

A toolset including a Holoportation SDK, haptic synchronization systems, and AI-powered virtual humans. These were integrated into professional and social XR demonstrators.

Audience

Who needs this

Enterprise VR training companiesRemote healthcare providersHigh-end XR hardware manufacturersDigital twin and industrial simulation firms
Business applications

Who can put this to work

Manufacturing
mid-size
Target: Industrial Training Provider

If you are an industrial training provider dealing with high costs of on-site expert travel — this project developed a toolset for manufacturing training that allows experts to guide trainees via hyper-realistic holograms. This reduces the gap between virtual and real training environments.

Healthcare
enterprise
Target: Telemedicine Platform

If you are a telemedicine platform dealing with the lack of physical presence in remote consultations — this project developed haptic systems and volumetric video that let doctors and patients feel and see each other realistically. This improves the illusion of co-presence during health visits.

Cultural Heritage
SME
Target: Digital Museum Curator

If you are a digital museum curator dealing with low engagement in virtual tours — this project developed AI-powered intelligent virtual agents (IVAs) that act as realistic guides. These agents enhance the user experience in social XR setups.

Frequently asked

Quick answers

What is the cost or pricing for this toolset?

Based on available project data, specific pricing or cost structures are not provided as the project is currently in the research and development phase.

Can this system scale to many users?

Yes, the current holoportation system can support more than 6 volumetric users per session in medium-quality scenarios with mid-resolution representations.

How is the intellectual property or licensing handled?

Based on available project data, the project focuses on technology transfer and exploitation, but specific licensing terms have not been disclosed.

How do I integrate this into my existing XR hardware?

The project has delivered a functional Holoportation SDK designed to be integrated into various use case demonstrators, suggesting a developer-centric integration path.

What is the timeline for market availability?

The project period runs from 2024-01-01 to 2026-12-31, indicating that full results and potential commercial versions will be finalized by the end of 2026.

Consortium

Who built it

The consortium is heavily industry-driven, with 13 industrial partners representing 65% of the group. With 11 SMEs involved across 11 countries, the project is well-positioned for rapid commercialization and market penetration rather than remaining a purely academic exercise.

How to reach the team

Contact Fundacio Privada i2cat in Spain

Next steps

Talk to the team behind this work.

Contact us to explore licensing opportunities for the Holoportation SDK.