If you are a tourism board struggling to attract visitors beyond your top attractions — this project developed a geolocation storytelling app and AR experience builder that lets you create self-guided interactive tours from existing cultural content. The platform was tested with 10 museums across 5 countries, giving you a proven way to turn local heritage into engaging visitor experiences without building everything from scratch.
Interactive Heritage Platform Turning Museum Collections into AR, Audio, and Gaming Experiences
Imagine a social media platform, but instead of selfies and memes, people share stories about their local history and cultural heritage. PLUGGY built exactly that — a web platform where museums, cities, and everyday people can create augmented reality tours, 3D audio experiences, location-based stories, and even collaborative games using digitized cultural collections. Think of it as a toolkit that lets anyone turn a dusty archive into an interactive experience you can explore on your phone. The platform pulls content from digital libraries and lets users remix it into new stories that connect the past to the present.
What needed solving
Museums, heritage sites, and tourism destinations struggle to make their cultural collections engaging for digital-native audiences. Creating interactive experiences like AR tours or audio guides typically requires expensive custom development. Meanwhile, valuable digitized collections sit underused in archives because there is no easy way for non-technical staff to turn them into visitor-facing content.
What was built
A web-based social platform with a curatorial tool for creating heritage stories, plus 5 pluggable apps: augmented reality stories, 3D sonic narratives, geolocation-based stories, collaborative games, and digital library integration. The platform supports both crowdsourced content and imports from external digital collections, with 23 deliverables produced in total.
Who needs this
Who can put this to work
If you are a museum looking to engage younger audiences and extend your reach beyond physical walls — this project built a curatorial tool that lets staff create AR stories, 3D sonic narratives, and collaborative games directly from your digitized collections. With 5 demonstrated application types and integration with external digital libraries, it offers a plug-and-play way to make collections interactive without hiring a development team.
If you are a creative technology company building cultural or educational apps — this project created an open, pluggable architecture designed for third-party developers to build new applications on top of the social platform. With 23 deliverables including AR, 3D audio, geolocation, and gaming modules already built, you can extend the platform with your own applications rather than starting from zero.
Quick answers
What would it cost to license or deploy this platform?
The project was funded as a Research and Innovation Action (RIA), meaning results are typically available under open or favorable licensing terms. Specific licensing costs are not published in the project data. Contact the coordinator to discuss commercial terms or open-source availability.
Can this scale to handle large museum networks or city-wide deployments?
The platform was designed as a web-based social platform with pluggable architecture, tested with content from 10 museums across 5 countries. The architecture supports external digital library integration and third-party app development, suggesting it was built with scalability in mind. However, large-scale stress testing data is not available in the deliverables.
Who owns the intellectual property?
The consortium of 9 partners across 5 countries developed the platform. IP ownership typically follows Horizon 2020 rules where each partner owns what they created. The 3 SMEs in the consortium (CLIO, VIA, XTS) likely hold commercial exploitation rights for their components. Contact the coordinator for specific licensing arrangements.
What specific tools were actually built and demonstrated?
Based on the deliverables, 5 working applications were demonstrated: digital library integration (D5.1), AR stories app (D5.2), collaborative games app (D5.3), geolocation stories app (D5.4), and 3D sonic narratives app (D5.5). All use content from both user uploads and external digital libraries.
Is this still maintained after the project ended in 2019?
The project closed in November 2019. Based on available project data, ongoing maintenance status is unclear. The pluggable architecture was designed for beyond-the-project use, but you should verify current platform availability with the consortium. The project website may have updates.
Does this comply with cultural heritage regulations and data standards?
The project was framed around the Faro Convention on the Value of Cultural Heritage for Society, which is the European standard for participatory heritage management. The platform integrates with existing digital libraries using semantic and knowledge management standards, as described in the project objectives.
Can we integrate this with our existing collection management system?
The platform was built with a pluggable architecture specifically designed for integration. Deliverable D5.1 demonstrated how external digital library sources can be linked with the social platform, how content is presented, and how it feeds into the curatorial tool. This suggests API-level integration is supported.
Who built it
The 9-partner consortium spans 5 countries (Greece, Spain, Italy, Slovakia, UK) with a balanced mix: 3 universities providing research depth, 3 industry players and 3 SMEs (CLIO, VIA, XTS) bringing commercial perspective in cultural heritage and creative applications. The 33% industry ratio is moderate for a platform project. With 10 museums connected through partners PIOP and ESM, the consortium had direct access to real cultural collections for testing. The Greek research institute ICCS coordinated, while the SMEs covered creative applications, VR/AR, and heritage content — positioning them as potential commercial vehicles for the platform post-project.
- EREVNITIKO PANEPISTIMIAKO INSTITOUTO SYSTIMATON EPIKOINONION KAI YPOLOGISTONCoordinator · EL
- TECHNICKA UNIVERZITA V KOSICIACHparticipant · SK
- IMPERIAL COLLEGE OF SCIENCE TECHNOLOGY AND MEDICINEparticipant · UK
- XTEAM SOFTWARE SOLUTIONS SOCIETA A RESPONSABILITA LIMITATA SEMPLIFICATAparticipant · IT
- CLIO MUSE ETAIRIA ANAPTIXIS EFARMOGON GIA TON POLITISMO IKEparticipant · EL
- UNIVERSIDAD DE MALAGAparticipant · ES
- PIRAEUS BANK GROUP CULTURAL FOUNDATIONparticipant · EL
- VIANET SRLparticipant · IT
The coordinator is ICCS (Research Academic Computer Technology Institute) in Greece. SciTransfer can facilitate an introduction to discuss licensing, demos, or partnership opportunities.
Talk to the team behind this work.
Want to explore how PLUGGY's interactive heritage tools could work for your museum, tourism destination, or cultural platform? SciTransfer can arrange a direct introduction to the development team and help you evaluate fit. Contact us for a free one-page brief.