SciTransfer
PlaceMUS XR · Project

XR Digital Storytelling and Acoustic Simulation for Cultural Tourism and Museums

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Imagine walking through an old city and using your phone or glasses to hear exactly how a concert sounded in a cathedral 300 years ago. This project builds a digital map of musical landmarks, blending historical records with 3D sound and visuals. It's like a time machine for your ears and eyes that turns a quiet museum object into a live musical experience.

By the numbers
14
partners
6
countries involved
29%
industry ratio
The business problem

What needed solving

Museums and cultural sites often struggle to convey the 'invisible' part of their heritage—sound and music—leaving visitors with a flat, visual-only experience. This leads to lower engagement and missed opportunities for immersive storytelling.

The solution

What was built

The project is building 3D models, acoustic simulation tools, and XR applications that reconstruct historical soundscapes and musical itineraries.

Audience

Who needs this

Museum curatorsCultural tourism operatorsXR software developersEducational technology providersCity urban planners for cultural districts
Business applications

Who can put this to work

Tourism & Travel
enterprise
Target: City Tourism Board

If you are a city tourism board dealing with low engagement in historical districts — this project developed thematic digital itineraries that bring musical heritage to life. This allows you to attract more tourists by offering immersive, multi-layered audio-visual journeys.

Museum Technology
SME
Target: Museum Exhibit Designer

If you are a museum exhibit designer dealing with static displays that fail to capture visitor attention — this project developed acoustic design and simulation tools. You can now create multisensory interactions that reconstruct historical soundscapes around physical objects.

Creative Industries
mid-size
Target: XR Content Studio

If you are an XR content studio dealing with a lack of high-quality historical data for immersive apps — this project developed open-source datasets and 3D modeling for virtual heritage. This provides a foundation to build commercial educational apps for the educational sector.

Frequently asked

Quick answers

What is the cost or pricing for using these tools?

Based on available project data, the datasets, metadata, and interaction tools will be Open Source, implying no direct licensing cost for the core assets.

Can this be scaled to an industrial level?

The project uses case studies that are designed to be adaptable and extensible in the future, suggesting a scalable model for different regions.

What are the IP and licensing terms?

All datasets and tools will be implemented as Open Source and follow FAIR principles, ensuring open access and interoperability.

How does this integrate with existing museum systems?

The tools are designed to be integrated into the European Cultural Heritage and Creative Hub (ECCCH) requirements.

What is the project timeline for delivery?

The project is active from 2025-10-01 to 2029-09-30.

Consortium

Who built it

The consortium is well-balanced for a tech-transfer project, featuring 14 partners across 6 countries. With an industry ratio of 29% (including 4 industry partners and 3 SMEs), there is a strong commercial bridge to ensure the digital tools meet market needs, while the 3 universities and 2 research centers provide the necessary academic rigor for acoustic reconstruction.

How to reach the team

Contact the National Research Council (CNR) of Italy

Next steps

Talk to the team behind this work.

Contact us to identify potential partners for the upcoming case study implementations.