If you are a physiotherapy clinic dealing with patients who cannot travel for rehab — this project developed AI-enhanced holoportation that preserves facial dynamics and gestures. This allows therapists to guide movements in a virtual space that feels authentic and safe.
AI-Powered Immersive Spaces for Realistic Remote Human Connection and Interaction
Imagine a video call where you aren't just a flat image, but a 3D version of yourself that looks and moves naturally in a shared room. This project makes those digital versions feel more human by cleaning up the grainy quality of 3D captures and adding smart assistants that adapt to your culture and language. It's like moving from a stiff puppet show to a living, breathing digital world where everyone feels included.
What needed solving
Current XR experiences rely on rigid avatars and scripted content, which makes digital interactions feel unnatural and exclusive. This limits the ability of businesses to use virtual worlds for authentic human connection, training, and rehabilitation.
What was built
An AI-enhanced holoportation pipeline for real-time 3D communication and a generative narrative system for adaptive virtual environments.
Who needs this
Who can put this to work
If you are a virtual travel agency dealing with rigid, scripted tours — this project developed generative narrative worlds. This enables co-created stories and context-aware content that reflects the specific culture and goals of the tourist.
If you are a corporate training provider dealing with language barriers in global teams — this project developed inclusive multimodal interaction integrating speech and translation. This ensures training experiences remain usable and trustworthy across different abilities and languages.
Quick answers
What is the cost or price of the technology?
Based on available project data, specific pricing for the end-product is not listed, though the project is supported by an EU contribution of EUR 4,336,735.
Can this be scaled for industrial use?
The project aims for industrial uptake by streamlining APIs and SDKs to enable third-party reuse across four different use cases.
How is the IP and licensing handled?
Based on available project data, specific licensing terms are not provided, but the project focuses on creating integrated stacks for third-party reuse.
When will the technology be ready?
The project period runs from 2026-08-01 to 2029-07-31.
How does this integrate with existing XR hardware?
The project focuses on improving RGB-D and point-cloud pipelines and developing SDKs to ensure the technology can be integrated into various immersive systems.
Who built it
The consortium is well-balanced for commercialization, featuring 10 partners across 5 countries. With a 40% industry ratio (4 industrial partners) and 5 SMEs, there is a strong lean toward market application rather than pure academic research, supported by 2 universities and 2 research centers.
Contact Fundacio Privada I2CAT in Spain
Talk to the team behind this work.
Contact us to connect with the ORIGINS consortium for SDK early access.