SciTransfer
MuseIT · Project

Inclusive Multi-Sensory Platform for Accessible Cultural and Museum Experiences

digitalTestedTRL 5

Imagine visiting a museum where you don't just look at art, but feel and experience it through multiple senses. This project builds a digital system that turns visual art into touch or sound, making culture accessible to everyone, including people with disabilities. It's like creating a universal translator for art that lets anyone, anywhere, interact with heritage.

By the numbers
16%
world population living with some form of disability
12
consortium partners
9
countries involved
The business problem

What needed solving

Cultural assets are often inaccessible to the 16% of the population with disabilities due to a lack of multisensory representations and interoperable digital archives.

The solution

What was built

A multisensory platform for remote co-creation and a low-latency audio architecture leveraging JackTrip software.

Audience

Who needs this

Museum curatorsAccessibility consultantsVR/AR experience designersDigital archive managers
Business applications

Who can put this to work

Tourism & Culture
any
Target: Museum and Gallery Operators

If you are a museum operator dealing with low accessibility for visitors with disabilities — this project developed a multisensory platform that enables engagement regardless of functional or sensory impairments. This expands your visitor base to the 16% of the world population living with disabilities.

Software Development
SME
Target: EdTech and VR/AR Developers

If you are a digital content creator dealing with limited inclusive design tools — this project developed low-latency audio and multi-modal engagement solutions. This allows you to build remote co-creative tools for a broader public.

Archival Services
mid-size
Target: Digital Asset Management Providers

If you are a digital archive provider dealing with non-interoperable sensory data — this project developed formal specifications for inclusive archival preservation. This ensures multisensory cultural assets are stored and retrieved in a standardized way.

Frequently asked

Quick answers

What is the cost or pricing for this platform?

Based on available project data, specific pricing or commercial costs are not mentioned; the project is funded by an EU contribution of EUR 3,358,745.

Can this be scaled to an industrial level?

The project involves 12 partners across 9 countries and includes 4 industry partners, suggesting a design intended for broad application across the creative and cultural industries.

What are the IP and licensing terms?

Based on available project data, specific licensing terms are not provided, though it involves the use of JackTrip software developed by SU.

How does it integrate with existing systems?

The project focuses on developing interoperable digital repositories and low-latency architecture to ensure multisensory assets can be integrated into archival structures.

What is the implementation timeline?

The project period runs from 2022-10-01 to 2025-12-31.

Consortium

Who built it

The consortium is well-balanced for commercialization, featuring a 33% industry ratio with 4 industry partners and 6 SMEs. The collaboration spans 9 countries, combining academic research from 3 universities and 2 research centers with practical implementation from SMEs, indicating a strong pipeline from research to market application.

How to reach the team

Contact HOEGSKOLAN I BORAS in Sweden

Next steps

Talk to the team behind this work.

Contact us to explore licensing the multisensory rendering specifications.