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MEMENTOES · Project

Immersive Gaming Technology for Museum Engagement and Emotional Storytelling

digitalPilotedTRL 7

Imagine turning a museum visit into a playable story where you don't just look at an old object, but live the experience of the person who owned it. This project uses VR and AI to turn historical artifacts into interactive game worlds. It's like moving from a silent movie to a fully immersive 3D experience to make history feel personal and real.

By the numbers
3
digital games developed
8
total deliverables
38%
industry ratio in consortium
The business problem

What needed solving

Museums struggle to engage younger, global audiences with static exhibits. Traditional displays often fail to evoke the deep emotional connection needed to understand historical injustices.

The solution

What was built

Three immersive digital games based on real museum collections. These include high-quality digitised assets and AI-driven content generation for VR/MR environments.

Audience

Who needs this

Museum CuratorsVR/AR Experience DesignersEducational Content CreatorsDigital Heritage Archivists
Business applications

Who can put this to work

EdTech
SME
Target: Educational software developer

If you are a software developer dealing with low student engagement in history lessons — this project developed a method to combine museum assets with game mechanics that fosters empathy and learning. This allows for the creation of high-impact educational tools based on real-world artifacts.

Tourism & Culture
any
Target: Museum management firm

If you are a museum manager dealing with declining physical footfall or limited reach — this project developed 3 digital games that bring museum collections to a global audience. This expands the reach of cultural institutions beyond their physical walls.

Gaming
SME
Target: Indie game studio

If you are a game studio dealing with the challenge of creating authentic, narrative-driven content — this project developed a way to use AI for procedural content generation and high-quality digitisation. This helps in building deeply personal stories based on actual eyewitness accounts.

Frequently asked

Quick answers

What is the cost or pricing model for these games?

Based on available project data, no specific pricing or cost information is provided; however, the games are intended for publication on digital storefronts.

Can this be scaled to other types of museums?

Yes, the project developed a general method combining museum design with game storytelling, which was tested across 3 different historical tragedies.

What are the IP and licensing terms for the developed technology?

Based on available project data, the specific licensing terms are not listed, but the final games are intended for release on digital storefronts.

How does the technology integrate with existing museum hardware?

The project utilizes Virtual Reality, Mixed Reality, and high-quality digitisation techniques to make physical items palpable in a digital environment.

What is the timeline for deployment?

The project period runs from 2022-10-01 to 2025-09-30, with final versions of games ready for publication by the end of this term.

Consortium

Who built it

The consortium is well-balanced for commercialization, featuring 8 partners across 6 countries. With a 38% industry ratio including 3 SMEs, there is a strong bridge between the research phase and market entry, supported by a mix of 2 research entities and 3 other organizations.

How to reach the team

Contact ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS in Greece

Next steps

Talk to the team behind this work.

Contact us to explore licensing opportunities for the AI-driven procedural content generation tools used in MEMENTOES.