If you are a recruitment agency dealing with the difficulty of verifying a candidate's teamwork or leadership skills — this project developed an intelligent software platform that uses gaming data to provide an affordable and rigorous assessment.
AI-Powered Soft Skills Assessment and Training Using Commercial Video Games
Imagine if playing your favorite video game could prove you are a great leader or a team player to a future boss. Instead of relying on a resume, this system uses AI to watch how you behave in games to measure your real-world social skills. It turns gaming data into a certified digital badge that employers actually trust.
What needed solving
Employers in STEM and digital sectors struggle to find candidates with verified soft skills. Current assessment methods are either too expensive or too fragmented to be useful at scale.
What was built
An intelligent software platform for soft skills assessment and a standardized taxonomy for 21st-century transversal skills.
Who needs this
Who can put this to work
If you are a large tech company dealing with a gap in soft skills among your engineering staff — this project developed a training methodology using commercial video games that makes professional development engaging and scalable.
If you are an EdTech provider dealing with the lack of standardized soft skill certifications — this project developed a unified taxonomy and evaluation tool that aligns with European labor market needs.
Quick answers
How much does the implementation cost?
Based on available project data, the project aims to create an 'affordable' strategy and methodology, though specific pricing for end-users is not listed.
Can this be scaled to thousands of users?
Yes, the project specifically focuses on 'massive' and 'scalable' training methodologies by leveraging the high penetration of commercial video games among working-age citizens.
Who owns the IP or licensing for the software?
Based on available project data, the consortium includes 9 partners, but specific licensing terms for the intelligent software platform are not provided.
Does this comply with EU labor regulations?
The project is designed to respond to at least 6 different Actions within the European Skills Agenda, ensuring alignment with EU policy priorities.
When will the platform be ready for business use?
The project period runs from 2023-02-01 to 2026-01-31, suggesting the final results will be available by early 2026.
Who built it
The consortium is well-balanced for technology transfer, consisting of 9 partners across 4 countries. With an industry ratio of 22% (including 2 industry partners and 1 SME), the project blends academic research from 3 universities and 2 research centers with practical commercial application, led by a specialized research and innovation center (Tecnalia).
Contact Fundacion Tecnalia Research & Innovation in Spain
Talk to the team behind this work.
Contact us to explore licensing opportunities for the soft skills assessment platform.