If you are a site operator dealing with low visitor engagement — this project developed immersive XR environments that present the emotional and experiential dimensions of a site. This transforms a static visit into an interactive narrative, increasing the value of cultural tourism.
XR Experiences for Cultural Tourism and Social Integration Using Human Narratives
Imagine visiting an old ruin and not just seeing stones, but feeling the emotions and hearing the stories of people who lived there. This project uses VR and AR headsets to turn old stories and feelings into digital experiences. It helps people connect with history to solve modern problems like loneliness in elderly people or helping immigrants feel at home.
What needed solving
Traditional cultural tourism often ignores the 'intangible' side of history—the emotions and human stories—making sites feel static and irrelevant to modern societal challenges like ageing or migration.
What was built
A set of 4 XR-based demonstrators and methods to extract 'Emotional, Experiential and Environmental' (3E) data from human narratives.
Who needs this
Who can put this to work
If you are a care provider dealing with isolation in ageing societies — this project developed XR-based demonstrators that use human narratives to create a sense of belonging. This provides a digital tool to improve mental well-being for seniors through cultural connection.
If you are a city agency dealing with immigration and multiculturalism — this project developed methods for capturing and presenting intangible heritage. This helps new residents integrate by bridging their past with the local present through shared digital stories.
Quick answers
What is the cost of implementing these XR environments?
Based on available project data, specific pricing or implementation costs are not provided.
Can this be scaled to any cultural site?
The project uses 4 selected tangible cultural heritage sites to develop its methods, suggesting the approach is designed to be applicable across different locations.
Who owns the IP and how is it licensed?
Based on available project data, the licensing terms and IP ownership are not specified.
How does the technology integrate with existing tourism apps?
The project focuses on immersive XR environments and audio-visual media choices, but specific API or integration protocols are not detailed.
What is the timeline for deployment?
The project period runs from 2024-01-01 to 2026-12-31, indicating the development and testing phase is currently active.
Who built it
The consortium is well-balanced for technology transfer, consisting of 7 partners across 5 countries. With an industry ratio of 43% (including 3 SMEs), there is a strong commercial presence to ensure the 3 university partners' research is translated into practical XR tools.
Contact Aalto University (AALTO KORKEAKOULUSAATIO SR) in Finland.
Talk to the team behind this work.
Contact us to explore licensing the 3E extraction methods for your XR project.