SciTransfer
i-Game · Project

Open-Source Collaborative Platform for Non-Technical Game Creation and Cultural Innovation

digitalTestedTRL 5

Imagine if anyone could build a video game without needing to know a single line of code. This project creates a digital toolkit that lets people from different fields, like fashion or art, team up to design games together. It's like a shared digital canvas where the focus is on the story and the message rather than the complex programming.

By the numbers
12
partners
8
countries involved
27
high-level user requirements
15
user personas
4
XCM iterative phases
The business problem

What needed solving

Game creation is currently locked behind high technical barriers, preventing non-coders in the cultural and fashion sectors from using gaming for innovation and engagement.

The solution

What was built

An open-source co-creation platform with text and visual interfaces and a 4-phase Experience Co-Creation Methodology (XCM).

Audience

Who needs this

Museum curatorsFashion house digital strategistsEducational content creatorsNon-technical creative directors
Business applications

Who can put this to work

Cultural Heritage
any
Target: Museums and Galleries

If you are a museum dealing with low visitor engagement — this project developed a co-creation platform that allows you to build interactive games to showcase exhibits without needing a dedicated software team.

Fashion and Textiles
SME
Target: Clothing Brands

If you are a fashion brand dealing with the need for digital storytelling — this project developed a tool that lets your designers create virtual reality experiences to showcase sustainable collections.

Software Development
SME
Target: Indie Game Studios

If you are a studio dealing with the high cost of specialized technical staff — this project developed an Experience Co-Creation Methodology (XCM) that simplifies the design process into four iterative phases.

Frequently asked

Quick answers

What is the cost or pricing model for the platform?

Based on available project data, the platform is being developed as open-source, implying it will be freely accessible rather than sold as a licensed product.

Can this be scaled to a large industrial level?

The project is currently testing the platform through multi-sector pilots in 3 countries (Greece, Italy, and Estonia) to evaluate its scalability across different creative industries.

Who owns the IP and what are the licensing terms?

The project explicitly aims to create an open-source platform, though specific licensing agreements for the 8 deliverables are not detailed in the provided text.

How does this integrate with existing game engines?

Based on available project data, the platform provides text-based and visual interfaces to empower non-experts, but specific API or integration details with commercial engines are not listed.

What is the timeline for deployment?

The project runs from 2024-02-01 to 2027-01-31, with an early version of the platform already released within the first 15 months.

Consortium

Who built it

The consortium is well-balanced for a digital transition project, featuring 12 partners across 8 countries. With an industry ratio of 42% (including 5 industry partners and 2 SMEs), there is strong commercial representation to ensure the tool meets market needs, while the inclusion of 4 'Other' organizations and 1 university provides the necessary academic and social research backing.

How to reach the team

Contact ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS in Greece

Next steps

Talk to the team behind this work.

Contact us to explore how to integrate the i-Game open-source toolkit into your creative workflow.