If you are a hardware brand dealing with bulky, expensive headsets that isolate users — this project developed a spatial light modulator chipset that enables fashionable, lightweight AR glasses at a highly competitive price.
High-Resolution Holographic Chipsets for Lightweight and Affordable Augmented Reality Glasses
Imagine wearing glasses that show 3D images floating in the air that look as real as physical objects, without the bulky headsets. Current tech uses flat screens that trick your eyes, causing strain and blurriness. This technology uses a special light-steering chip to create true holograms with a wide view, making digital content blend perfectly with the real world.
What needed solving
Current AR glasses use 2D displays that cause eye strain and require bulky hardware to simulate depth. This makes them too expensive and uncomfortable for mass market adoption.
What was built
A spatial light modulator chipset and supporting algorithms capable of generating high-fidelity dynamic holographic imagery with a wide field of view.
Who needs this
Who can put this to work
If you are a medical device company dealing with 2D screens that lack depth perception during surgery — this project developed a holographic display system that provides lifelike 3D imagery for better precision.
If you are a factory operator dealing with complex assembly manuals and limited visibility — this project developed a high-fidelity holographic display that allows workers to see 3D instructions overlaid on real machinery.
Quick answers
How does the cost compare to current high-end AR devices?
The project aims for a highly competitive price, contrasting with current lab concepts like Meta's Orion which have estimated production costs between $10,000 and $20,000 per unit.
Can this technology be scaled for mass production?
Yes, the technology is developed as a chipset leveraging semiconductor expertise from IMEC to enable commercial holographic displays.
What is the IP and licensing model?
Based on available project data, the technology is proprietary and will be commercialized as a novel chipset with supporting systems and algorithms.
How does this integrate with existing AR hardware?
It replaces standard 2D displays like OLED and microLED with a spatial light modulator that solves the vergence-accommodation conflict.
What is the timeline for market availability?
The project period runs from 2024-03-01 to 2026-04-30, indicating a development cycle ending in early 2026.
Who built it
The project is led by a single Belgian SME, SWAVE, which is a spin-off from IMEC. The consortium is 100% industry-based, focusing on rapid commercialization rather than academic research, backed by a team with over 100 years of combined experience in semiconductor and imaging products.
Contact SWAVE (Belgium) regarding their holographic chipset licensing.
Talk to the team behind this work.
Contact us to connect with SWAVE for early adoption of HXR chipsets.