SciTransfer
HXR · Project

High-Resolution Holographic Chipsets for Lightweight and Affordable Augmented Reality Glasses

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Imagine wearing glasses that show 3D images floating in the air that look as real as physical objects, without the bulky headsets. Current tech uses flat screens that trick your eyes, causing strain and blurriness. This technology uses a special light-steering chip to create true holograms with a wide view, making digital content blend perfectly with the real world.

By the numbers
100bn
Forecasted visualization market size by 2030
10,000-20,000
Estimated production cost of competitor lab concept (USD)
12+
Years of research at IMEC
The business problem

What needed solving

Current AR glasses use 2D displays that cause eye strain and require bulky hardware to simulate depth. This makes them too expensive and uncomfortable for mass market adoption.

The solution

What was built

A spatial light modulator chipset and supporting algorithms capable of generating high-fidelity dynamic holographic imagery with a wide field of view.

Audience

Who needs this

AR glasses manufacturersMedical imaging companiesIndustrial VR/AR training providersHigh-end consumer electronics brands
Business applications

Who can put this to work

Consumer Electronics
enterprise
Target: AR Glasses Manufacturer

If you are a hardware brand dealing with bulky, expensive headsets that isolate users — this project developed a spatial light modulator chipset that enables fashionable, lightweight AR glasses at a highly competitive price.

Healthcare
mid-size
Target: Surgical Visualization Provider

If you are a medical device company dealing with 2D screens that lack depth perception during surgery — this project developed a holographic display system that provides lifelike 3D imagery for better precision.

Manufacturing
any
Target: Industrial Training Firm

If you are a factory operator dealing with complex assembly manuals and limited visibility — this project developed a high-fidelity holographic display that allows workers to see 3D instructions overlaid on real machinery.

Frequently asked

Quick answers

How does the cost compare to current high-end AR devices?

The project aims for a highly competitive price, contrasting with current lab concepts like Meta's Orion which have estimated production costs between $10,000 and $20,000 per unit.

Can this technology be scaled for mass production?

Yes, the technology is developed as a chipset leveraging semiconductor expertise from IMEC to enable commercial holographic displays.

What is the IP and licensing model?

Based on available project data, the technology is proprietary and will be commercialized as a novel chipset with supporting systems and algorithms.

How does this integrate with existing AR hardware?

It replaces standard 2D displays like OLED and microLED with a spatial light modulator that solves the vergence-accommodation conflict.

What is the timeline for market availability?

The project period runs from 2024-03-01 to 2026-04-30, indicating a development cycle ending in early 2026.

Consortium

Who built it

The project is led by a single Belgian SME, SWAVE, which is a spin-off from IMEC. The consortium is 100% industry-based, focusing on rapid commercialization rather than academic research, backed by a team with over 100 years of combined experience in semiconductor and imaging products.

How to reach the team

Contact SWAVE (Belgium) regarding their holographic chipset licensing.

Next steps

Talk to the team behind this work.

Contact us to connect with SWAVE for early adoption of HXR chipsets.