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GIFT · Project

Digital Tools That Let Museums Create Personalized Visitor Experiences and Boost Engagement

digitalTestedTRL 6Thin data (2/5)

Imagine visiting a museum and instead of just looking at paintings, you could create a personal "mixtape" tour for a friend — picking artworks, adding your own stories, and gifting that experience digitally. That's what this project built. They also experimented with measuring visitors' emotional reactions to art and turning that into a playful way to explore museum spaces. The end result is a software toolbox that lets museum staff — even without tech skills — design these kinds of engaging hybrid digital-physical experiences.

By the numbers
10
Lead users from prominent European museums involved in testing
8
Consortium partners across the project
5
Countries represented in the consortium
25
Total project deliverables produced
EUR 2,440,303
EU contribution to develop the platform and toolbox
3
SME partners in the consortium
The business problem

What needed solving

Museums face a persistent challenge: making cultural heritage feel personal and emotionally engaging in an age of digital distraction. Standard audio guides and static displays fail to create the kind of meaningful, shareable experiences that drive repeat visits and word-of-mouth. Most museums lack the technical expertise to build sophisticated digital engagement tools in-house.

The solution

What was built

The project built a Gifting Platform, 2 working prototypes (Public Gifting Experiences and Intimate Gifting Experiences), and a documented Final Toolbox with design guidelines for creating personalized hybrid museum experiences. In total, 25 deliverables were produced including software releases and best practice recommendations for non-technical museum professionals.

Audience

Who needs this

Museum directors and digital experience managers seeking to boost visitor engagementTourism experience platforms looking for cultural attraction differentiatorsEdTech companies building products for heritage and cultural institutionsMuseum consultancies advising on digital transformationCity and regional cultural departments managing multiple heritage venues
Business applications

Who can put this to work

Museums & Cultural Heritage
any
Target: Museum operators and cultural heritage institutions

If you are a museum struggling with declining repeat visits and low digital engagement — this project developed a Gifting Platform and software toolbox that lets your staff create personalized hybrid digital-physical visitor experiences without needing technical expertise. The tools were tested with a panel of 10 lead users from prominent European museums across 5 countries.

Tourism & Experience Design
mid-size
Target: Tourism experience platforms and destination management companies

If you are a tourism company looking to differentiate cultural attractions in your portfolio — this project built prototype experiences that let visitors create personal digital 'mixtapes' of museum tours they can gift to others. The toolbox was developed with 8 consortium partners and validated with 10 museum lead users, providing a ready-made engagement layer for cultural destinations.

EdTech & Cultural Learning
SME
Target: Educational technology companies serving cultural institutions

If you are an EdTech company building products for museums or heritage sites — this project produced a documented Final Toolbox with design guidelines and best practice recommendations for meaningful personalization. With 25 deliverables including 2 prototype experiences and a full platform, there is a substantial body of tested tools and methods ready for integration into commercial products.

Frequently asked

Quick answers

What would it cost to implement this in our museum?

The project received EUR 2,440,303 in EU funding to develop and test the full toolbox and platform over 3 years with 8 partners. The Final Toolbox was designed specifically for non-technical heritage professionals, which suggests lower implementation costs than custom development. Licensing or access terms would need to be discussed with the coordinator at IT University of Copenhagen.

Can this scale to large museum networks or multiple venues?

The platform and toolbox were tested with a panel of 10 lead users from prominent European museums across 5 countries, indicating the design accounts for diverse institutional contexts. The documented software releases (Beta and Final Toolbox) suggest a product designed for broader adoption beyond the original test sites.

What is the IP situation — can we license this technology?

The project produced a Gifting Platform and a documented Final Toolbox as key deliverables. IP ownership typically sits with the consortium partners under Horizon 2020 rules. The coordinator at IT University of Copenhagen (Denmark) would be the first point of contact for licensing discussions.

Has this been tested with real museum visitors?

Yes. The project developed and validated 2 ground-breaking prototypes — Public Gifting Experiences and Intimate Gifting Experiences — working with 10 lead users from prominent European museums. This practice-based research approach means the tools were shaped by real museum environments and visitor feedback.

Do we need technical staff to use this?

The project explicitly aimed to provide tools that help non-technical experts in the heritage sector to build and experiment with meaningful personalization. The Final Toolbox includes design guidelines and best practice recommendations alongside the software, reducing the need for in-house technical teams.

How does this help with revenue?

Based on the project objective, the hybrid format contributes to economic growth through both ticket sales and digital sales by making physical visits and virtual museum experiences more engaging and attractive. Increased visitor curiosity and engagement directly supports repeat visits and new audience acquisition.

Consortium

Who built it

The GIFT consortium of 8 partners across 5 countries (Denmark, Netherlands, Serbia, Sweden, UK) blends academic research with practical delivery: 3 universities provide the research backbone, 2 industry partners and 3 SMEs bring commercial perspective, giving a 25% industry ratio. The coordinator is IT University of Copenhagen, a well-established Danish institution. Having 3 SMEs in the mix signals intent to create commercially viable tools, not just academic papers. The involvement of 10 external museum lead users as a validation panel adds real-world grounding that goes beyond the formal consortium.

How to reach the team

IT University of Copenhagen (Denmark) — reach the project lead through the university's research department or the project website

Next steps

Talk to the team behind this work.

Want to explore how the GIFT platform and toolbox could enhance visitor engagement at your museum or cultural venue? SciTransfer can connect you with the research team and help evaluate fit for your specific needs.