SciTransfer
GAME-ER · Project

Strategic Guide for Building and Scaling Regional Video Game Industry Hubs

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Imagine trying to start a tech neighborhood in a small town instead of a giant city like London or Paris. This project studies how small-town gaming hubs actually grow and survive by looking at real examples in five countries. It's like creating a playbook that tells local leaders exactly how to attract game studios and talent to their specific area.

By the numbers
149
semi-structured interviews with local actors
3,500
active companies identified (2020-2024)
4,000
georeferenced companies in preliminary maps
14
European regions benefiting from findings
The business problem

What needed solving

Video game industry growth is often concentrated in a few massive cities, leaving smaller regions without the knowledge or tools to attract digital investment and talent.

The solution

What was built

An Interactive Methodological Toolkit containing policy recommendations and practical guidelines for bootstrapping gaming clusters.

Audience

Who needs this

Regional Economic Development AgenciesMunicipal City PlannersGame Studio FoundersDigital Infrastructure Investors
Business applications

Who can put this to work

Game Development
SME
Target: Independent Game Studio

If you are a studio owner dealing with high rent and talent shortages in capital cities — this project developed a spatial map of 3,500 active companies that helps you identify emerging regional clusters with lower costs and untapped talent pools.

Economic Development
any
Target: Regional Investment Agency

If you are a regional agency dealing with a lack of digital jobs — this project developed an Interactive Toolkit with practical guidelines that helps you bootstrap a Cultural and Creative Industries cluster to drive local employment.

Real Estate
enterprise
Target: Commercial Property Developer

If you are a developer dealing with vacant office spaces in mid-sized cities — this project developed a data-driven methodology to identify where 4,000 georeferenced gaming companies are located, allowing you to target the right locations for creative hubs.

Frequently asked

Quick answers

What is the cost or price to access the toolkit?

Based on available project data, the project is EU-funded and aims to provide recommendations for policymakers and local actors, but no specific commercial pricing for the toolkit is mentioned.

Can this be scaled to an industrial level across Europe?

Yes, the project already analyzes 6 clusters across 5 countries and has identified over 9,500 companies, intending to benefit at least 14 European regions.

Who owns the IP or licensing for the findings?

Based on available project data, the project results are intended as policy recommendations and practical guidelines for public decision-makers; specific licensing terms are not provided.

What is the timeline for the final results?

The project period runs from 2024-03-01 to 2027-02-28.

How does this integrate with existing city planning?

It provides an Interactive Methodological Toolkit designed specifically for local and national decision-makers to strengthen existing clusters or start new ones.

Consortium

Who built it

The consortium is diverse, consisting of 15 partners from 8 countries. It has a balanced mix of 4 universities and 4 industry partners (including 4 SMEs), ensuring that the academic research on gaming clusters is grounded in commercial reality. The 27% industry ratio indicates a strong focus on practical application over pure theory.

How to reach the team

Contact INOVA+ - INNOVATION SERVICES, SA in Portugal

Next steps

Talk to the team behind this work.

Contact us to get early access to the regional gaming cluster mapping data.