If you are a studio owner dealing with high rent and talent shortages in capital cities — this project developed a spatial map of 3,500 active companies that helps you identify emerging regional clusters with lower costs and untapped talent pools.
Strategic Guide for Building and Scaling Regional Video Game Industry Hubs
Imagine trying to start a tech neighborhood in a small town instead of a giant city like London or Paris. This project studies how small-town gaming hubs actually grow and survive by looking at real examples in five countries. It's like creating a playbook that tells local leaders exactly how to attract game studios and talent to their specific area.
What needed solving
Video game industry growth is often concentrated in a few massive cities, leaving smaller regions without the knowledge or tools to attract digital investment and talent.
What was built
An Interactive Methodological Toolkit containing policy recommendations and practical guidelines for bootstrapping gaming clusters.
Who needs this
Who can put this to work
If you are a regional agency dealing with a lack of digital jobs — this project developed an Interactive Toolkit with practical guidelines that helps you bootstrap a Cultural and Creative Industries cluster to drive local employment.
If you are a developer dealing with vacant office spaces in mid-sized cities — this project developed a data-driven methodology to identify where 4,000 georeferenced gaming companies are located, allowing you to target the right locations for creative hubs.
Quick answers
What is the cost or price to access the toolkit?
Based on available project data, the project is EU-funded and aims to provide recommendations for policymakers and local actors, but no specific commercial pricing for the toolkit is mentioned.
Can this be scaled to an industrial level across Europe?
Yes, the project already analyzes 6 clusters across 5 countries and has identified over 9,500 companies, intending to benefit at least 14 European regions.
Who owns the IP or licensing for the findings?
Based on available project data, the project results are intended as policy recommendations and practical guidelines for public decision-makers; specific licensing terms are not provided.
What is the timeline for the final results?
The project period runs from 2024-03-01 to 2027-02-28.
How does this integrate with existing city planning?
It provides an Interactive Methodological Toolkit designed specifically for local and national decision-makers to strengthen existing clusters or start new ones.
Who built it
The consortium is diverse, consisting of 15 partners from 8 countries. It has a balanced mix of 4 universities and 4 industry partners (including 4 SMEs), ensuring that the academic research on gaming clusters is grounded in commercial reality. The 27% industry ratio indicates a strong focus on practical application over pure theory.
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