SciTransfer
EMIL · Project

European XR Network for Immersive Media, Health, and Sports Technology Development

digitalPilotedTRL 8

Imagine a giant playground where the best tech experts in Europe share their toys, like smart clothes and magic screens, to build the next generation of virtual worlds. Instead of every company starting from scratch, they can use this network to test ideas for things like digital rehab or high-tech sports training. It is like a shared laboratory that turns sci-fi concepts into real apps you can actually use.

By the numbers
5.6 million EUR
Budget for third-party project financial support
13
Newly launched third-party projects supported
250k€-500k€
Grant range for third-party projects
The business problem

What needed solving

XR development is often fragmented and expensive for SMEs to prototype. Companies struggle to access the high-end hardware and research expertise needed to move from a basic idea to a market-ready product.

The solution

What was built

A pan-European network of XR labs and 5 specific demonstrators covering stroke rehab, cycling training, AR magic lanterns, and location-based experiences.

Audience

Who needs this

XR content creation studiosDigital health therapy providersSports performance training centersImmersive cinema and media producers
Business applications

Who can put this to work

Healthcare
SME
Target: Stroke rehabilitation clinic

If you are a rehabilitation clinic dealing with patient engagement and recovery speed — this project developed a demonstrator application for stroke rehabilitation that improves therapy outcomes through immersion.

Sports Technology
mid-size
Target: Professional cycling training center

If you are a training center dealing with the lack of realistic indoor simulation — this project developed a demonstrator application for cycling sports training to enhance athlete performance.

Entertainment
enterprise
Target: Location-based entertainment venue

If you are a venue operator dealing with the high cost of developing immersive attractions — this project developed a Location Based Experience demonstrator reaching TRL8 to provide a market-ready attraction.

Frequently asked

Quick answers

What is the cost or funding available for third-party developers?

The network provided a budget of 5.6 million EUR for financial support to third-party projects, with individual grants ranging from 250k€ to 500k€.

Is the technology ready for industrial scale?

Some components are highly advanced, specifically the Location Based Experience which reached TRL8, indicating it is near industrial readiness.

How is IP and licensing handled for the developed tools?

Based on available project data, the project focuses on knowledge exchange and providing access to premises and equipment, but specific licensing terms are not detailed.

What is the timeline for implementation?

The project runs from 2022-09-01 to 2025-06-30, meaning the developed tools are currently in their final stages of refinement.

How can a company integrate these XR tools into their workflow?

Companies can tap into the EMIL nodes' infrastructure and the 13 newly launched projects to access prototypes in smart garments, VFX, and embodied interaction.

Consortium

Who built it

The consortium is purely academic, consisting of 4 universities from 4 countries (FI, DE, ES, UK). While there are 0 industry partners in the core consortium, the project operates as a hub to fund and support 13 external projects, effectively bridging the gap between university research and SME/industry application through a 5.6 million EUR support fund.

How to reach the team

Contact Aalto University (Aalto Korkeakoulusaatio SR) in Finland

Next steps

Talk to the team behind this work.

Contact us to identify which of the 13 FSTP projects matches your business needs.