SciTransfer
EIT CC - BP2024-2025 · Project

Scaling European Creative Industries through Innovation, Education, and Venture Investment

digitalPilotedTRL 7

Imagine a giant booster rocket for artists, game designers, and architects. Instead of just giving grants, this initiative helps creative businesses grow like tech startups by providing training and funding. It's like a business school and an investment fund rolled into one for the creative world.

By the numbers
1,500
students trained
90
companies supported
10
start-ups incubated
50
businesses for investment by 2027
60
stakeholders creating resilience plans
The business problem

What needed solving

The creative sector employs 6.2% of the EU workforce but suffers from slow innovation, skills gaps, and a lack of scalable growth models.

The solution

What was built

A business ecosystem providing incubation, acceleration programmes, and modular Resilience Plans for creative organizations.

Audience

Who needs this

Creative start-upsGaming studiosSustainable fashion brandsArchitectural firmsAudiovisual media companies
Business applications

Who can put this to work

Gaming
SME
Target: Independent Game Studio

If you are an independent studio dealing with slow growth and limited funding — this project developed incubation and acceleration programmes that help you scale. It aims to support over 90 companies to secure a competitive edge globally.

Fashion
SME
Target: Sustainable Apparel Brand

If you are a clothing brand dealing with the waste of fast fashion — this project developed environmentally responsible strategies and innovation projects. It helps you transition to a green business model while accessing a network of 350 members.

Architecture
mid-size
Target: Urban Design Firm

If you are a design firm dealing with outdated building practices — this project developed architectural sustainability initiatives. It provides access to training for 1,500 students to bridge the skills gap in your workforce.

Frequently asked

Quick answers

What is the cost or pricing for participating?

Based on available project data, support is offered through open calls, EIT grants, and expressions of interest, involving both financial and in-kind contributions.

Can this be scaled to an industrial level?

Yes, the project aims to support over 90 companies and eventually evolve into a holding company investing in 50 leading creative businesses by 2027.

How is IP and licensing handled?

Based on available project data, specific licensing terms are not listed, but the project focuses on business creation and long-term partnerships to turn innovation into impact.

What is the timeline for the current business plan?

The current business plan covers the period from 2024-01-01 to 2025-12-31.

What kind of integration support is available?

The project provides modular Resilience Plans for 60 pioneering stakeholders to help organizations adapt and survive in the global market.

Consortium

Who built it

The consortium is heavily industry-driven, with 86% of the 7 partners coming from the industry sector. This high industrial ratio, spanning 7 countries (AT, DE, ES, FI, IT, NL, SK), suggests a strong focus on commercial viability and market application rather than academic research.

How to reach the team

Contact EIT Culture & Creativity GmbH in Cologne, Germany

Next steps

Talk to the team behind this work.

Contact us to find the right EIT CC open call for your creative business.