If you are an enterprise L&D provider dealing with low employee engagement in online training — this project developed gamification and XR prototypes that increase user interaction. By using techniques from the gaming and eSports industries, it transforms passive watching into active learning.
AI and Immersive Technology Platform for Advanced Digital Learning and Training
Imagine turning a boring online course into a video game where you learn by doing. This project uses virtual reality and smart AI assistants to make digital education feel more like a real-world experience. It's like moving from reading a manual to practicing in a high-tech simulator that adapts to how you learn.
What needed solving
Digital education is often fragmented and lacks engagement because it relies on passive content. Teachers and institutions struggle to implement AI and VR effectively due to a lack of evidence-based guidance and technical infrastructure.
What was built
A digital learning platform featuring three experiential prototypes integrating XR, gamification, and AI chatbots, supported by a set of validated interaction techniques.
Who needs this
Who can put this to work
If you are an LMS developer dealing with fragmented AI and VR integration — this project developed a platform with integrated chatbots and immersive assets. This allows you to offer a more cohesive and pedagogically sound digital environment to your clients.
If you are a certification center dealing with the high cost of physical training equipment — this project developed three experiential learning prototypes using XR. This enables students to practice complex tasks in a safe, virtual setting before moving to real hardware.
Quick answers
What is the cost or pricing model for the platform?
Based on available project data, no specific pricing or commercial cost model is mentioned; the project was funded by a EUR 2,998,000 EU contribution.
Can this be scaled to an industrial level?
The project used cross-national piloting and a consortium of 25 partners across 9 countries, suggesting the architecture is designed for multi-regional scaling.
What are the IP and licensing terms for the developed tools?
Based on available project data, specific licensing terms are not provided, though the project generated reusable tools and practical guidelines.
How does the platform integrate with existing systems?
The project focused on integrating XR and AI into e-learning ecosystems and developed a dedicated platform to host these immersive assets.
What is the timeline for deployment?
The project period runs from 2022-09-01 to 2025-10-31, with deliverables including validated prototypes and piloted evidence.
Who built it
The consortium is well-balanced for technology transfer, featuring 25 partners across 9 countries. With a 28% industry ratio (7 companies, including 6 SMEs), there is a strong bridge between the 10 participating universities and commercial application, ensuring the tools are not just academic but have market relevance.
Contact Universitat Jaume I de Castellon
Talk to the team behind this work.
Request a demo of the XR learning prototypes