If you are a waste service provider dealing with high contamination in recycling bins — this project developed a behavioral intervention package that uses gamification and feedback to change how 100 households sort materials. This reduces sorting costs and improves material purity.
Digital Behavioral Tool to Drive Household Circular Economy and Waste Reduction
Imagine a fitness app, but instead of tracking steps, it helps people stop wasting things at home. It uses games, social challenges, and expert advice to turn regular people into 'circular citizens' who reuse and recycle better. By connecting neighbors through a digital platform, it makes sustainable living a social trend rather than a chore.
What needed solving
Households struggle to adopt circular economy habits due to a lack of motivation and social support. This leads to inefficient material flows and high waste levels at the micro-level.
What was built
A digital platform combining gamification, feedback, and simulation tools, paired with a personalized counseling package for households.
Who needs this
Who can put this to work
If you are a manufacturer dealing with low return rates for old devices — this project developed a digital tool that fosters social identification as circular citizens. This encourages users to close resource loops and return products for refurbishment.
If you are a consultancy dealing with clients who struggle to maintain green habits — this project developed a combination of personalized counseling and simulation tools. This provides a ready-to-deploy method to help households transition to circular lifestyles.
Quick answers
What is the cost or pricing model for the digital tool?
Based on available project data, no specific pricing or cost model for the end-user tool is mentioned.
Can this be scaled to an industrial level?
The project tests the intervention in 100 model households across four countries to demonstrate its potential for broader transformation of consumption habits.
What are the IP and licensing terms for the software?
Based on available project data, specific IP or licensing details for the interactive tech platform are not provided.
How does this integrate with existing smart home systems?
The project utilizes a central digital platform and simulation tools, but specific technical integration protocols for existing home hardware are not detailed.
What is the timeline for the rollout?
The project period runs from 2024-01-01 to 2027-12-31.
Who built it
The consortium is heavily academic and research-oriented, consisting of 10 partners from 5 countries. With 3 universities and 2 research organizations, and only 1 SME and 0 industrial partners, the project focuses on behavioral science and system modeling rather than immediate commercial productization.
Contact the Institute of Energy Systems and Environment (IESE) at Riga Technical University
Talk to the team behind this work.
Contact us to find partners for scaling this behavioral tool into commercial waste management software.