SciTransfer
B-prepared · Project

VR and Gamified Training Platform for Community Disaster Preparedness and Response

digitalTestedTRL 5

Imagine a flight simulator, but for surviving floods or wildfires in your own neighborhood. It uses virtual reality and mobile games to teach people exactly how to react when an emergency hits. Instead of reading a boring manual, people learn by playing roles and solving puzzles in a safe, digital environment.

By the numbers
15
partners
11
countries involved
4
industry partners
The business problem

What needed solving

High fatality and property damage rates during disasters occur because citizens do not know how to react to alerts or follow instructions, despite having advanced alert systems.

The solution

What was built

A multiplayer VR serious game, a gamified mobile application for all ages, and a Learning Management System (LMS) to track preparedness levels.

Audience

Who needs this

Municipal governmentsInsurance companiesSchool districtsEmergency response agenciesCorporate HSE (Health, Safety, Environment) departments
Business applications

Who can put this to work

Insurance
enterprise
Target: Property and Casualty Insurance Provider

If you are an insurance provider dealing with high payout costs from natural disasters — this project developed a gamified training system that reduces human and economic losses by teaching citizens how to act correctly during crises.

EdTech
SME
Target: Educational Software Developer

If you are an EdTech company dealing with low student engagement in safety courses — this project developed a VR serious game and LMS that makes disaster preparedness interactive and measurable for schools.

Public Safety
any
Target: Municipal Emergency Management Agency

If you are a city agency dealing with inconsistent public readiness during storms — this project developed 'Disastropedia' and a mobile app to connect citizens with emergency services for better coordination.

Frequently asked

Quick answers

What is the cost or pricing model for the software?

The project uses a non-profit freemium model where in-game purchases are replaced by donations for relief organizations, with a small percentage kept for maintenance.

Can this be scaled to an industrial level?

Based on available project data, the system is designed for large-scale use through a public open beta and integration into public education initiatives.

What are the IP and licensing terms?

Based on available project data, the project emphasizes a freely accessible collaborative knowledge base, though specific commercial licensing terms are not detailed.

How does the system integrate with existing tools?

It includes a Learning Management System (LMS) to measure preparedness levels on a unified scale across VR and mobile users.

What is the timeline for deployment?

The project period runs from 2023-10-01 to 2026-09-30.

Consortium

Who built it

The consortium is diverse, comprising 15 partners across 11 countries. With a 27% industry ratio (4 companies, 5 of which are SMEs), there is a balanced mix of academic research and commercial application, suggesting the tools are being built with practical market viability in mind.

How to reach the team

Contact HUN-REN SZAMITASTECHNIKAI ES AUTOMATIZALASI KUTATOINTEZET

Next steps

Talk to the team behind this work.

Contact us to explore licensing for the VR disaster training modules.