If you are an animation studio dealing with low international visibility — this project developed a European Animation Brand and a discoverability tool using gamification that helps your content reach global audiences.
Boosting Global Exports and Visibility for the European Animation Industry
Imagine European cartoons are like hidden gems that the rest of the world doesn't know how to find. This project is building a giant megaphone and a map to help these creators get their work seen globally. It's about making it easier for studios to protect their ideas and find the right partners to sell their shows abroad.
What needed solving
European animation studios struggle with low global visibility and inefficient intellectual property management. This prevents them from effectively exporting content and reaching international youth audiences.
What was built
A European Animation Brand, a visibility Dashboard, a gamified discoverability tool, IP toolkits, and an audience handbook for youth and children.
Who needs this
Who can put this to work
If you are a law firm dealing with complex copyright issues for creators — this project developed Empowering Partnerships and IP toolkits that streamline how intellectual property is managed for international exports.
If you are a content provider dealing with engaging children and youth — this project developed a first-aid kit handbook on audiences to help tailor animation content for younger demographics abroad.
Quick answers
What is the cost or price of the tools developed?
Based on available project data, there is no information regarding the pricing or cost of the toolkits and dashboards.
Can these tools be used at an industrial scale?
The project aims to support the entire European Animation Industry Ecosystem, suggesting a design intended for wide-scale professional use across 8 countries.
How is IP and licensing handled?
The project specifically develops Empowering Partnerships and IP toolkits to address gaps in intellectual property and enable better international promotion.
What is the timeline for implementation?
The project runs from 2025-02-01 to 2028-07-31.
How do the tools integrate with existing workflows?
Based on available project data, the project provides a Dashboard for policymakers and professionals to assess visibility and access.
Who built it
The consortium is heavily weighted toward non-industrial entities, with 10 'Other' and 5 University partners. However, it maintains a practical edge with 3 industry partners and 2 SMEs, ensuring that the 18 total partners across 8 countries have a mix of academic research and real-world application.
Contact Universite de Liege in Belgium
Talk to the team behind this work.
Contact us to connect with the ANIMA MUNDI consortium for IP toolkit access.