SciTransfer
AMPLIFY · Project

AI and XR Tools for Hybrid Live Performances and Creative Community Engagement

digitalPilotedTRL 6

Imagine being able to jam with a musician in another city as if they were in your room, or attending a concert where the digital effects blend perfectly with the real world. This project builds a set of easy-to-use digital tools that bridge the gap between physical and virtual experiences. It's like giving artists a digital megaphone to reach people anywhere while keeping the human connection alive.

By the numbers
14
partners
8
countries
4
small-scale pilot trials
The business problem

What needed solving

Cultural and creative industries struggle to transition to digital formats without losing the human, social, and physical connection of live performance. Current remote tools often lack the intuitiveness and emotional impact required for artistic co-creation.

The solution

What was built

Two open-source digital suites: AMPLIFY PORTABLE for remote community performance and AMPLIFY IMMERSIVE for distributed live audience experiences.

Audience

Who needs this

Digital art galleriesMusic education providersLive event production companiesCommunity arts organizationsOpera houses
Business applications

Who can put this to work

Live Entertainment
mid-size
Target: Concert Promoters

If you are a concert promoter dealing with limited venue capacity or remote audiences — this project developed AMPLIFY IMMERSIVE that allows you to promote live performance experiences to distributed audiences. This expands your ticket reach beyond the physical walls of a theater.

Education
SME
Target: Music Schools

If you are a music school dealing with the difficulty of remote collaborative learning — this project developed AMPLIFY PORTABLE that lets students in different places play and learn together. It provides a cost-effective way to maintain community-level interaction.

Cultural Tourism
any
Target: Museums and Heritage Sites

If you are a heritage site dealing with low engagement from younger audiences — this project developed XR-powered phygital experiences that blend physical exhibits with digital layers. This creates immersive co-creation opportunities for visitors.

Frequently asked

Quick answers

What is the cost or price of these tools?

Based on available project data, the specific pricing is not listed, but the project explicitly aims to create a 'cost-effective' tool for community-level use.

Can this be scaled to an industrial level?

The project tests the technology through 4 small-scale pilot trials, suggesting a phased approach to scaling from community use to broader CCI sectors.

What is the IP or licensing model?

The project states that both the AMPLIFY PORTABLE and AMPLIFY IMMERSIVE tools will be open-source.

How long does the implementation take?

The project runs from 2024-11-01 to 2027-10-31, indicating a 3-year development and testing cycle.

How do these tools integrate with existing hardware?

Based on available project data, the tools use AI and XR (Extended Reality) to create phygital experiences, though specific hardware requirements are not detailed.

Consortium

Who built it

The consortium is well-balanced for technology transfer, featuring 14 partners across 8 countries. With a 29% industry ratio (4 industry partners, 4 of which are SMEs), the project ensures that the 2 universities and 2 research centers are building tools with direct commercial and practical application in the creative markets.

How to reach the team

Contact Fundacion Centro de Tecnologias de Interaccion Visual y Comunicaciones VICOMTECH in Spain

Next steps

Talk to the team behind this work.

Contact us to find out how to integrate these open-source XR tools into your creative business.