SciTransfer
Organization

ZED WORLDWIDE S.A.

Spanish digital entertainment company applying commercial gaming and interaction design expertise to serious games and assistive rehabilitation technology.

Large industrial companydigitalESNo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€584K
Unique partners
15
What they do

Their core work

ZED WORLDWIDE S.A. (trading as Grupo Zed) is a Spanish digital entertainment company that contributed commercial gaming technology and production expertise to EU research projects focused on serious games and assistive technology. Their core business is in digital media and mobile gaming, and their H2020 participation was driven by opportunities to transfer gaming mechanics — game design, interactive interfaces, and multimodal control — into non-leisure applications. In the AIDE project, they brought interaction design competence to the development of adaptive interfaces for people with upper-limb disabilities. Their role in both projects reflects an industry-partner function: supplying commercial know-how that academic consortia lack, rather than conducting primary research themselves.

Core expertise

What they specialise in

Serious games and gaming technology transferprimary
1 project

In No One Left Behind (2015–2017), Grupo Zed contributed expertise in e-gaming, game making, and transferring commercial gaming technology into inclusive educational and non-leisure contexts.

Multimodal human-machine interactionsecondary
1 project

In AIDE (2015–2018), the company contributed to adaptive multimodal interfaces designed for shared control of upper-limb robotic exoskeletons for disabled users.

Inclusive and accessible designsecondary
2 projects

Both projects explicitly target accessibility — No One Left Behind through inclusive game design, and AIDE through assistive devices for people with physical disabilities.

Evolution & trajectory

How they've shifted over time

Early focus
Serious games, inclusive design
Recent focus
Assistive robotics, multimodal interfaces

Both H2020 projects launched simultaneously in 2015, so the evolution here is thematic rather than chronological — across two parallel engagements rather than across distinct time periods. Their earlier-ending project (No One Left Behind, 2017) centered on gaming technology transfer and inclusive design for educational serious games. The longer project (AIDE, ending 2018) marked a pivot toward physical assistive technology, with gaming-derived interaction principles applied to robotic exoskeleton control. The direction of travel is from entertainment-to-education transfer toward entertainment-to-rehabilitation transfer — a narrowing and deepening of the accessibility application domain.

Grupo Zed's trajectory points toward applying commercial digital interaction expertise to rehabilitation and assistive technology — a niche where gaming companies with strong UX and interface competence have real value to offer medical-device and robotics consortia.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European5 countries collaborated

Grupo Zed has participated exclusively as a consortium partner — never as project coordinator — across both H2020 engagements. This is consistent with a commercial company joining research-led consortia to provide industry validation, end-user context, or technology-transfer capabilities rather than driving the scientific agenda. With 15 unique partners across 5 countries spread over just 2 projects, they engaged in moderately sized, internationally diverse teams, suggesting openness to broad European collaboration rather than a closed network of repeat partners.

Grupo Zed has worked with 15 distinct consortium partners across 5 European countries through its two H2020 projects. Their network is entirely built through participant roles, suggesting they enter consortia on invitation rather than building and leading their own research networks.

Why partner with them

What sets them apart

Grupo Zed occupies an unusual position as a commercial digital entertainment company that has successfully contributed to EU-funded research on disability, rehabilitation, and inclusive technology — domains where most industry partners are hardware or medical-device firms. Their value to a consortium is the ability to translate complex interaction requirements into engaging, user-friendly digital experiences, grounded in commercial game development rather than academic prototyping. For a research team building a project that needs real-world usability, end-user appeal, or technology commercialisation know-how in digital interfaces, a company like Grupo Zed provides credibility that pure research partners cannot.

Notable projects

Highlights from their portfolio

  • AIDE
    The higher-funded project (EUR 314,636) and the more technically ambitious — combining robotic exoskeleton hardware with adaptive multimodal interfaces and shared control, an unusual combination that placed a gaming company inside a rehabilitation robotics consortium.
  • NOLB
    No One Left Behind addressed technology transfer from commercial gaming (including Pocket Code) into inclusive educational contexts, directly aligning Grupo Zed's core business with an EU social inclusion agenda.
Cross-sector capabilities
health and rehabilitation technologyassistive and accessibility technologyeducation technology
Analysis note: Only 2 projects, both starting in 2015 with no recorded H2020 activity afterward — the profile is thin and the keyword-based evolution analysis is limited by the parallel (not sequential) nature of the two engagements. The company's actual commercial activities (Grupo Zed is a substantial mobile content firm) are not directly visible in the CORDIS data, so the profile reflects only what their EU research roles reveal. Treat characterisations as directional rather than definitive.