All four H2020 projects (IN LIFE, Waste4Think, FocusLocus, ROCK) involve interactive digital solutions applied to different domains.
VIRTUALWARE 2007 SA
Spanish VR and serious games SME applying immersive interactive technologies to health, environment, education, and cultural heritage EU projects.
Their core work
Virtualware is a Spanish technology SME specializing in virtual reality and interactive software solutions. Across their H2020 portfolio, they contributed immersive and gamification technologies to projects spanning elderly care, waste management, ADHD education tools, and cultural heritage regeneration. Their core value lies in building interactive digital experiences — serious games, VR environments, and user-facing platforms — that make complex social and environmental challenges accessible and engaging for end users.
What they specialise in
FocusLocus developed an ADHD gaming system for education, and Waste4Think integrated gamified approaches to waste management behavior change.
IN LIFE focused on independent living support functions for the elderly, where Virtualware contributed interactive tools.
ROCK project addressed heritage-led regeneration of historic city centres through co-design and digital accessibility tools.
Waste4Think was their largest funded project (EUR 242,812), focused on life-cycle thinking in advanced waste management systems.
How they've shifted over time
Virtualware's early H2020 involvement (2015-2016) centered on health and assistive technology, building interactive systems for elderly independence and ADHD management. Their later projects (2016-2017) shifted toward environmental and cultural applications — waste lifecycle management and heritage city regeneration with co-design methods. The trajectory shows a company moving from purely health-oriented interactive tools toward broader societal and environmental applications of their VR and gamification capabilities.
Virtualware is expanding from health-focused interactive tools into environmental and cultural heritage domains, suggesting growing interest in applying VR/gamification to urban sustainability and citizen engagement challenges.
How they like to work
Virtualware operates exclusively as a participant — they have never coordinated an H2020 project. Despite this, they have worked with 84 unique partners across 18 countries in just 4 projects, meaning they join large Innovation Action consortia (averaging 21+ partners per project). This pattern indicates a specialist contributor comfortable integrating into complex multi-partner setups, bringing a specific technical capability rather than driving the research agenda.
With 84 unique consortium partners across 18 countries from only 4 projects, Virtualware has built a remarkably broad European network. Their collaborations span most of Western and Southern Europe, reflecting the large Innovation Action consortia they participate in.
What sets them apart
Virtualware brings production-grade VR and gamification development to EU research consortia — a concrete technical capability that many academic-heavy projects need but struggle to source. Their versatility is notable: the same interactive technology skillset has been applied to elderly care, childhood education, waste management, and cultural heritage. For consortium builders, they offer a reliable technology partner who can translate research concepts into working interactive prototypes across almost any societal domain.
Highlights from their portfolio
- Waste4ThinkLargest single EC contribution (EUR 242,812), applying gamification and interactive tools to circular economy and lifecycle waste management.
- FocusLocusDeveloped a gaming system specifically for ADHD management in educational settings — an unusual intersection of serious games, health, and social inclusion.
- ROCKApplied VR and co-design tools to cultural heritage regeneration in historic European cities, demonstrating versatility beyond health applications.