SciTransfer
Organization

VIRTUAL BODYWORKS SL

Barcelona SME applying VR embodiment and neuroscience to health interventions, behavioral change, and social interaction in extended reality.

Technology SMEdigitalESSME
H2020 projects
3
As coordinator
2
Total EC funding
€1.1M
Unique partners
9
What they do

Their core work

Virtual Bodyworks is a Barcelona-based SME that develops virtual reality applications centered on embodiment — the experience of inhabiting a virtual body. They apply VR embodiment techniques to behavioral change and health interventions, including programs for gender violence rehabilitation and obesity management. Their work sits at the intersection of neuroscience, social psychology, and immersive technology, translating academic research on body ownership illusions into practical therapeutic and social tools.

Core expertise

What they specialise in

VR embodiment for behavioral changeprimary
3 projects

All three projects (VRespect.Me, SOCRATES, GuestXR) involve using virtual body representations to influence behavior, from violence rehabilitation to healthier lifestyles.

Health and lifestyle interventions via immersive technologyprimary
1 project

SOCRATES (EUR 553K, coordinator) specifically targets obesity through self-conversation in VR embodiment to promote healthier lifestyles.

Social interaction in extended realitysecondary
1 project

GuestXR focuses on social harmony in XR environments using machine learning agents, with keywords spanning social psychology, affective computing, and haptics.

Gender-based violence intervention toolsemerging
1 project

VRespect.Me explored VR environments for rehabilitation of gender violence offenders, their earliest funded project.

Evolution & trajectory

How they've shifted over time

Early focus
VR for behavioral rehabilitation
Recent focus
Health-oriented social XR with AI

Virtual Bodyworks started with a focused SME Phase 1 feasibility study (VRespect.Me, 2019) exploring VR for gender violence offender rehabilitation — a niche but socially impactful application. They quickly scaled to coordinating a full Innovation Action (SOCRATES, 2020-2023) applying embodiment to obesity and lifestyle change, signaling a pivot toward health applications. Most recently, they joined the larger GuestXR research consortium (2022-2025), broadening into social XR with machine learning, affective computing, and multi-sensory interaction.

They are evolving from single-application VR tools toward AI-enhanced, multi-sensory extended reality platforms for health and social well-being — expect future work combining embodiment, reinforcement learning, and affective computing.

Collaboration profile

How they like to work

Role: consortium_leaderReach: European6 countries collaborated

Virtual Bodyworks prefers to lead: they coordinated 2 of their 3 projects, indicating confidence in managing EU-funded work despite being a small company. With 9 unique partners across 6 countries, they build diverse international consortia rather than relying on a fixed circle. Their progression from a solo SME-1 instrument to coordinating an IA and participating in a larger RIA shows a deliberate growth strategy in consortium complexity.

They have collaborated with 9 distinct partners across 6 countries in just 3 projects, indicating they build fresh, purpose-assembled consortia rather than recycling the same network. Their base in Barcelona positions them well within Spain's strong VR and neuroscience research ecosystem.

Why partner with them

What sets them apart

Virtual Bodyworks occupies a rare niche: they are one of very few SMEs that commercialize neuroscience-backed VR embodiment research into applied interventions. While many VR companies focus on entertainment or training simulations, this team specifically targets behavioral and health outcomes through body ownership illusions. Their academic-to-product pipeline — validated through both coordinated and collaborative EU projects — makes them a credible bridge between neuroscience labs and real-world deployment.

Notable projects

Highlights from their portfolio

  • SOCRATES
    Their largest project (EUR 553K) as coordinator, directly applying VR embodiment to obesity — a clear product-oriented health intervention with commercial potential.
  • GuestXR
    Participation in a multi-partner RIA combining XR with machine learning and affective computing signals their expansion into AI-driven social interaction platforms.
  • VRespect.Me
    Their origin story — an SME Phase 1 exploring VR for gender violence rehabilitation, a socially bold application that demonstrates the team's willingness to tackle difficult behavioral challenges.
Cross-sector capabilities
Health and well-being interventionsSocial sciences and behavioral psychologyCriminal justice and rehabilitationAI and machine learning for human interaction
Analysis note: Profile based on only 3 projects (2019-2025). The company's expertise is coherent and well-defined around VR embodiment, but the small project count limits confidence in long-term trend analysis. Early-period keywords were empty in the data (VRespect.Me had no keywords recorded), so evolution analysis relies on project descriptions rather than keyword comparison.