SciTransfer
Organization

UP2METRIC IDIOTIKI KEFALAIOUCHIKI ETAIREIA

Greek XR technology SME building emotion-aware virtual environments using affective computing, computer vision, and adaptive 3D modelling.

Technology SMEdigitalELSMENo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€564K
Unique partners
16
What they do

Their core work

UP2METRIC is a Greek technology SME specialising in extended reality (XR), affective computing, and 3D modelling. They build intelligent, emotion-aware virtual and augmented reality environments that adapt to user behaviour — blending computer vision, machine learning, and semantic reasoning to create spaces that "feel" responsive. Their work spans architectural design tools (adaptive CAD/CAM pipelines with VR/AR previews) and immersive simulation environments used in disaster management and media planning. In practical terms, they deliver the software intelligence layer that makes XR applications context-aware rather than static.

Core expertise

What they specialise in

Extended reality (VR/AR) developmentprimary
2 projects

Both MindSpaces and xR4DRAMA rely on VR/AR as their core delivery medium, spanning architectural design and emergency management simulation.

Affective computing and emotion-based interactionprimary
1 project

MindSpaces explicitly lists affective computing and semantic reasoning based on emotion as key contributions, suggesting UP2METRIC provides the emotion-detection and adaptive-response layer.

Computer vision and machine learningprimary
1 project

MindSpaces keywords include computer vision and machine learning, likely used to analyse user physiological or behavioural signals within immersive environments.

3D modelling and adaptive CAD/CAM softwaresecondary
1 project

MindSpaces lists CAD, CAM software, and adaptive 3D-models, indicating UP2METRIC contributes parametric or generative 3D design tools alongside the XR layer.

Neuro-architecture and cognitive space designsecondary
1 project

MindSpaces is centred on neuro-architecture — designing physical and digital spaces informed by neurological and emotional responses — a niche intersection UP2METRIC occupies.

Crisis and disaster management simulationemerging
1 project

xR4DRAMA applies XR to disaster management and media planning, broadening UP2METRIC's application portfolio beyond design into safety-critical simulation.

Evolution & trajectory

How they've shifted over time

Early focus
Emotion-aware immersive architectural design
Recent focus
XR for emergency and media simulation

UP2METRIC entered H2020 with a tightly defined identity: using emotion-aware computing and immersive 3D environments to make architectural spaces more human-responsive, as seen in the MindSpaces keyword cluster (neuro-architecture, affective computing, adaptive 3D-models). Their second project, xR4DRAMA, retains the XR technology stack but abandons the design/architecture framing entirely, pivoting toward emergency response and media coordination — domains where immersive simulation serves operational training rather than aesthetic experience. With only two projects and no keywords recorded for the second, it is not yet possible to say whether this pivot reflects a deliberate strategy or simply opportunistic participation; the direction to watch is whether future work emphasises safety-critical XR or returns to the environment-design niche.

UP2METRIC appears to be broadening its XR platform from the niche of neuro-architecture toward higher-stakes operational domains such as disaster management, which could position them for security, defence, or public safety consortia if this trajectory continues.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European8 countries collaborated

UP2METRIC has participated exclusively as a non-leading partner across both projects, indicating they function as a specialised technical contributor rather than a project architect. With 16 unique partners across 8 countries from just two projects, they engage in fairly large international consortia — averaging 8 partners per project — suggesting they are comfortable operating inside complex multi-partner structures. There is no evidence of repeated partnerships, which is consistent with a company that joins consortia for their specific XR/affective-computing capability rather than through long-standing institutional relationships.

UP2METRIC has built a network of 16 unique partners across 8 countries despite only two projects — a relatively broad reach for an SME at this scale. Their collaborations appear to be European in scope with no reported activity outside the EU/associated countries.

Why partner with them

What sets them apart

UP2METRIC occupies a rare intersection: they are not a general XR studio, nor a pure machine learning house, but a company that combines both to build environments that respond to human emotional and cognitive states — a capability relevant to architecture, healthcare, training, and entertainment. For a consortium looking to add an emotion-aware XR component without hiring a large integrator, UP2METRIC offers focused SME agility with demonstrated EU project experience. Their neuro-architecture background is particularly unusual and gives them a differentiated angle in tenders involving human-centred design or cognitive ergonomics.

Notable projects

Highlights from their portfolio

  • MindSpaces
    Their highest-funded project (€316,750) and the clearest window into their core IP — an ambitious attempt to combine neuro-science, affective computing, and adaptive 3D design into environments that reconfigure themselves in response to users' emotional states.
  • xR4DRAMA
    Demonstrates UP2METRIC's ability to transfer their XR platform into a completely different application domain — disaster management and media planning — signalling technology versatility beyond their original design-sector niche.
Cross-sector capabilities
Architecture and built environment (smart space design, neuro-architecture)Health and wellbeing (stress-responsive environments, cognitive ergonomics)Security and emergency management (immersive crisis training, disaster simulation)Creative industries and media (digital art, interactive XR experiences)
Analysis note: Only two projects, both as participant; the second project (xR4DRAMA) has no keywords recorded, limiting the ability to analyse recent focus or confirm the technology pivot. Profile is directionally reliable but should be revisited if additional project data or a company website becomes available.