SciTransfer
Organization

UNIVERSITAT FUR MUSIK UND DARSTELLENDE KUNST WIEN

Vienna's performing arts university specializing in spatial audio, room acoustics, and virtual reality sound for immersive environments.

University research groupsocietyATNo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
1
Total EC funding
€1.0M
Unique partners
26
What they do

Their core work

The University of Music and Performing Arts Vienna (MDW) is Austria's leading conservatory and performing arts university, bringing deep domain expertise in musical acoustics and audio perception to applied research. In H2020, MDW contributed perceptual and musicological knowledge to digital music archiving and led a major research training network in virtual reality audio. Their research work bridges the physics of sound — room acoustics, spatial audio, sound synthesis — with the experiential side of music and performance, making them a rare institution that can validate audio technology from both engineering and artistic perspectives. MDW's researchers work on how sound behaves in real and simulated environments, and how human listeners perceive it — essential input for any VR, gaming, architectural, or broadcast audio application.

Core expertise

What they specialise in

Spatial and virtual reality audioprimary
1 project

MDW coordinated VRACE (2019-2023), a €792K Marie Curie Innovative Training Network specifically focused on virtual reality audio for cyber environments, covering room acoustics, spatial audio, and procedural sound synthesis.

Musical and room acousticsprimary
1 project

VRACE keywords include structural acoustics, room acoustics, and musical acoustics, reflecting MDW's core scientific territory where architecture, physics, and musical performance intersect.

Audio engineering and sound synthesisprimary
1 project

VRACE explicitly covers audio engineering, procedural audio, and sound synthesis — computational methods for generating and rendering realistic audio in virtual environments.

Digital music archives and music technologysecondary
1 project

MDW participated in TROMPA (2018-2021), a project building richer online public-domain music archives, indicating capacity in music information retrieval and digital musicology.

Evolution & trajectory

How they've shifted over time

Early focus
Digital music archives
Recent focus
Virtual reality audio engineering

MDW entered H2020 through the digital humanities door — TROMPA (2018) was about enriching online music archives, suggesting an initial focus on music information retrieval and cultural heritage digitization. By 2019, their trajectory shifted decisively toward the physics and engineering of sound: VRACE brought them into structural acoustics, spatial audio simulation, and VR audio rendering, where they took the coordinator role. With only two projects, the shift is stark rather than gradual — from music as cultural artifact to sound as a physical and perceptual phenomenon to be modeled, synthesized, and rendered in virtual spaces.

MDW is moving toward applied acoustic simulation and VR audio — a direction with clear commercial relevance in gaming, architectural design, hearing technology, and immersive media.

Collaboration profile

How they like to work

Role: consortium_leaderReach: European9 countries collaborated

MDW operates in both leadership and partner roles, having coordinated VRACE as a Marie Curie training network — a role that requires managing a multi-institution consortium and supervising early-stage researchers across Europe. Their 26 unique partners across 9 countries from just 2 projects suggests they connect into broad, diverse consortia rather than tight specialist clusters. Working with MDW likely means access to a musically and acoustically literate team who can serve as perceptual validators, domain experts, or training hosts for audio-focused research.

MDW has collaborated with 26 unique partners across 9 countries despite only two H2020 projects, indicating integration into well-networked European consortia. Their partnerships span both the digital humanities space (TROMPA) and the audio engineering / VR technology space (VRACE), giving them a cross-disciplinary reach unusual for a conservatory.

Why partner with them

What sets them apart

MDW is one of very few performing arts universities active in EU research funding, which gives them a genuinely rare profile: they combine formal acoustic science with direct access to professional musicians, concert halls, and performance spaces that serve as living laboratories for acoustic research. For any consortium working on audio perception, spatial sound, or acoustic simulation, MDW offers something industrial or pure-tech partners cannot — ground-truth artistic and perceptual expertise embedded in a functioning music institution. This makes them a credible bridge between engineering-driven audio technology and the human listening experience.

Notable projects

Highlights from their portfolio

  • VRACE
    MDW's largest project and their only coordinator role — a €792K Marie Curie Innovative Training Network on VR audio, confirming them as a recognized hub for spatial and virtual acoustics research in Europe.
  • TROMPA
    Participation in a multi-partner digital music archive project shows MDW's reach into music information retrieval and digital humanities, beyond their acoustic engineering work.
Cross-sector capabilities
Digital and immersive media (VR/AR audio rendering, gaming)Architecture and built environment (room acoustics, acoustic design validation)Health and assistive technology (hearing perception, auditory rehabilitation environments)Cultural heritage and digital humanities (music archiving, musicology)
Analysis note: Only 2 projects in the dataset, with TROMPA carrying no keywords — the profile is dominated almost entirely by VRACE. The expertise picture is directionally credible but should be treated as indicative rather than definitive. A stronger profile would require access to MDW's broader research output, institute-level publications, or additional EU projects outside H2020.