SciTransfer
Organization

TRANSMUTED GAMES AB

Swedish game studio applying gamification to education and social inclusion within EU research consortia.

Technology SMEdigitalSESMENo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€525K
Unique partners
21
What they do

Their core work

Transmuted Games is a Swedish SME specializing in game development and gamification, particularly applied to education and social outcomes. Their work spans from designing serious games for youth inclusion and learning to participating in technical infrastructure projects around cloud service delivery. As a small studio, they bring interactive design and engagement mechanics into applied research contexts — turning complex behavioral or technical challenges into playable, user-facing experiences. Their EU project record suggests they function as the "game layer" in larger interdisciplinary consortia.

Core expertise

What they specialise in

Serious games and educational gamificationprimary
1 project

ProsocialLearn (2015–2018) focused on gamification of prosocial learning to increase youth inclusion and academic achievement.

Game-based interventions for social impactprimary
1 project

ProsocialLearn directly targeted youth exclusion and academic underperformance through designed game mechanics.

Cloud-based application deliverysecondary
1 project

UNICORN (2017–2019) addressed multi-cloud service development, orchestration, and continuous deployment — likely in a context relevant to delivering interactive or game-based services.

Interactive digital product developmentsecondary
2 projects

Across both projects, the company contributed digital product expertise within Innovation Action consortia requiring deployable, user-facing outputs.

Evolution & trajectory

How they've shifted over time

Early focus
Educational gamification, social inclusion
Recent focus
Multi-cloud service delivery

Both H2020 projects ran in close succession (2015–2019), making a meaningful evolution analysis difficult. The first project — ProsocialLearn — was rooted in social and educational outcomes through gamification, with a human-centered design focus. The second — UNICORN — shifted toward cloud infrastructure and multi-cloud orchestration, suggesting either a broadening toward the technical delivery layer or a pivot driven by consortium opportunity. No keyword data is available to confirm a deeper thematic evolution, so this shift should be treated as directional rather than conclusive.

Their trajectory moved from applied social gaming toward cloud infrastructure, but with only two projects and no post-2019 EU activity, it is unclear whether cloud became a sustained focus or was a one-off consortium opportunity.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European10 countries collaborated

Transmuted Games has exclusively participated as a non-coordinating partner in both EU projects, suggesting they prefer to contribute specialized expertise within a larger team rather than lead administrative and scientific coordination. With 21 unique partners across 10 countries from just 2 projects, their consortia have been relatively large and international — typical of Innovation Actions. No repeated partners are detectable from the available data, indicating they have joined diverse consortia rather than building a loyal inner circle.

Despite only two projects, Transmuted Games has worked with 21 distinct partners spanning 10 countries, reflecting the broad multi-national consortia common in H2020 Innovation Actions. Their network is European in scope but not geographically concentrated around any single country or cluster.

Why partner with them

What sets them apart

Transmuted Games occupies a rare niche as a game studio that has successfully entered EU-funded research consortia as a technical and design contributor — a profile few pure game companies achieve. Their combination of serious games expertise and exposure to cloud infrastructure makes them an unusual bridge between interactive experience design and scalable digital delivery. For consortium builders in education technology, youth engagement, or applied digital services, they bring a practitioner perspective that academic or large-enterprise partners typically cannot.

Notable projects

Highlights from their portfolio

  • ProsocialLearn
    The largest-funded project for this organization (€293,344) and the clearest expression of their core identity — applying game design to measurable social and academic outcomes for at-risk youth.
  • UNICORN
    Represents an unexpected thematic departure into multi-cloud orchestration, suggesting the company can adapt its digital product capabilities beyond pure game contexts into broader ICT infrastructure initiatives.
Cross-sector capabilities
Education and youth inclusionSocial innovation and behavioral changeCloud-based service platforms
Analysis note: Only 2 projects available, both with truncated titles and no keyword metadata. No website is listed. Project descriptions are partial. The cloud infrastructure involvement (UNICORN) is difficult to interpret without knowing Transmuted Games' specific role in that consortium — it may reflect a tangential participation rather than genuine cloud expertise. All expertise claims should be treated as indicative rather than confirmed.