Both projects — Smartick Games (2014) and SMARTICK (2016) — are centred on mathematics learning technology, with the larger Phase 2 project scaling this into a full commercial platform.
SISTEMAS VIRTUALES DE APRENDIZAJE, S.L.
Spanish EdTech SME developing adaptive, cognitive-science-backed daily mathematics learning software for children.
Their core work
Smartick is a Spanish EdTech SME that develops adaptive online math learning software for children, combining mathematics practice with cognitive training techniques. Their product uses algorithms to personalize exercise difficulty in real time, keeping learners in an optimal challenge zone. They progressed from gamified math mini-games (Smartick Games) to a full learning platform integrating arithmetic, mental agility, and cognitive development. Their commercial product is a subscription-based daily math program widely used by families across Spain and Latin America.
What they specialise in
The SMARTICK Phase 2 project explicitly targets 'the integration of mathematics and cognitive training', going beyond content delivery into cognitive skill development.
Smartick Games (2014–2015) was described as 'augmented math learning' built around game mechanics, indicating early investment in engagement-driven design.
Smartick navigated the full SME Instrument Phase 1 → Phase 2 pipeline, demonstrating capacity to develop a business case, attract EC validation, and execute a scaled commercialisation programme.
How they've shifted over time
Smartick's trajectory within H2020 is a textbook SME Instrument progression: a Phase 1 feasibility study on gamified math learning (2014–2015) followed by a substantially funded Phase 2 market-entry project (2016–2019). The shift from 'Smartick Games' to 'SMARTICK' signals a move away from game-centric framing toward a broader platform identity built on cognitive science. By the end of the H2020 period, the emphasis had moved from engagement mechanics to the measurable cognitive outcomes of daily mathematics practice. No further EU project activity is recorded after 2019, suggesting the company shifted focus to commercial scaling rather than continued grant funding.
Smartick moved from product experimentation toward full commercial deployment; future collaboration interest is most likely in learning analytics, neuroscience-backed pedagogy, or EdTech market expansion rather than further R&D grants.
How they like to work
Smartick used the SME Instrument exclusively — a solo-applicant funding mechanism that requires no consortium partners. Both projects were coordinated by Smartick alone, with no recorded consortium participants. This indicates a self-sufficient product company that internalises development rather than building research networks. Anyone seeking to partner with them would be engaging a commercial product owner, not a research collaborator accustomed to consortium governance.
Smartick has no recorded H2020 consortium partners and has not collaborated with organisations in other countries through EU projects. Their network within the EU research ecosystem is effectively non-existent; their relationships are commercial rather than academic or interinstitutional.
What sets them apart
Smartick is one of the few H2020 participants that treated EU funding as a commercialisation accelerator rather than a research vehicle — securing over €1.2M through the SME Instrument to bring a consumer EdTech product to market. Their differentiation lies in combining cognitive science principles with mathematics practice in a daily-use subscription product, rather than producing academic research outputs. For a consortium needing a practitioner voice in digital education or a dissemination partner with an existing user base of children and parents, Smartick offers real-world deployment reach that university partners cannot match.
Highlights from their portfolio
- SMARTICKThe Phase 2 SME Instrument grant of €1,156,242 is the largest single award this organisation received and funded the full commercial scaling of their cognitive mathematics platform across European markets.
- Smartick GamesThis Phase 1 feasibility project (€50,000) established the proof-of-concept for augmented math learning that directly led to the larger Phase 2 investment, making it the origin point of their EU-funded product line.