SciTransfer
Organization

SILVERSKY3D VR TECHNOLOGIES LTD

Cypriot VR and 3D technology SME building virtual humans and interactive environments for research and clinical applications.

Technology SMEdigitalCYSMENo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€354K
Unique partners
23
What they do

Their core work

SilverSky3D is a Cypriot technology SME specialising in virtual reality, augmented reality, and 3D computer graphics — building interactive virtual environments, animated virtual humans, and immersive simulation systems. Their company name and project keyword profile confirm that VR/3D production is their core commercial activity, not a side research interest. In EU projects they serve as a technology partner, contributing VR tooling and interactive application development to research consortia that need these capabilities but cannot build them in-house. Their work spans two distinct application domains: assistive/clinical VR for neurodevelopmental conditions in children, and the creation of realistically populated, interactive virtual environments for broader digital use.

Core expertise

What they specialise in

Virtual reality and augmented reality developmentprimary
2 projects

Both CLIPE and Neo-PRISM-C required VR/AR capabilities; the company name itself encodes this as its commercial identity.

Virtual humans, computer graphics, and 3D animationprimary
1 project

CLIPE (2020–2024) — 'Creating Lively Interactive Populated Environments' — directly targets animated virtual characters and interactive 3D scene construction.

Interactive systems and serious gamesprimary
2 projects

Keywords 'computer games' and 'interactive systems' appear in CLIPE; game-based tools for assessment are standard in Neo-PRISM-C-type neurodevelopmental research.

VR applications for neurodevelopmental research and assessmentsecondary
1 project

Neo-PRISM-C (2018–2023) applied VR technology within a neurodevelopmental disorders training network focused on autism, learning disabilities, and biomarkers.

Multi-modal data environments for clinical researchemerging
1 project

Neo-PRISM-C combined EEG, MEG, MRI, and fMRI modalities with computational modelling, suggesting SilverSky contributed simulation or visualisation components to that pipeline.

Evolution & trajectory

How they've shifted over time

Early focus
VR tools for neurodevelopmental research
Recent focus
Virtual humans and interactive environments

In their first H2020 project (Neo-PRISM-C, starting 2018), SilverSky's contributions were embedded inside a neuroscience research agenda — their VR expertise was applied to child brain development, autism, and biomarker research, meaning their technology served as a tool within someone else's scientific domain. By 2020 and CLIPE, the balance had shifted: the project title and all keywords sit squarely in SilverSky's own domain of virtual humans, graphics, and interactive environments, suggesting they were engaged as a core technical partner rather than a peripheral technology supplier. The trajectory points toward consolidation around their commercial VR/3D core, with health and research remaining a viable application market rather than their primary identity.

SilverSky appears to be moving toward foundational VR environment and virtual character technology, while keeping applied health/research VR as a secondary market — making them a candidate partner for digital health, simulation training, or metaverse-adjacent projects that need production-grade 3D capability.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European14 countries collaborated

SilverSky has participated exclusively as a consortium member across both projects and has never taken a coordinator role, which is consistent with their profile as a technology SME that provides specialist VR capability within larger research-driven consortia. Both projects were MSCA Innovative Training Networks — large, multi-partner structures — meaning SilverSky routinely works alongside universities, hospitals, and research institutes rather than with other technology companies. This pattern suggests they are comfortable operating as the sole technology provider in an otherwise academic consortium, a position that gives them high visibility but limited project control.

SilverSky has accumulated 23 unique consortium partners across 14 countries from just two projects, entirely through MSCA-ITN networks — suggesting they enter large, geographically diverse training consortia each time. Their network is broad but shallow: many partners, no repeated collaborations yet, and no evidence of a regional anchor.

Why partner with them

What sets them apart

SilverSky occupies an unusual position as one of very few Cypriot private technology SMEs participating in MSCA research excellence projects, where most industry partners are large companies or consultancies. Their specific combination — production-grade VR and 3D animation applied to both clinical neurodevelopmental research and interactive environment creation — is a niche that most pure research groups cannot fill themselves. For consortium builders needing a VR/interactive media industry partner with a documented record of working inside EU research frameworks, SilverSky is a rare practical option from Southern Europe.

Notable projects

Highlights from their portfolio

  • Neo-PRISM-C
    Largest funding received (€235,837) and the most unusual topic combination — applying VR technology inside a neurodevelopmental and autism biomarker training network spanning brain imaging modalities and computational modelling.
  • CLIPE
    Directly reflects SilverSky's core commercial identity; a project on creating lively, interactive, populated virtual environments positions them as a named contributor to foundational virtual human and 3D environment research.
Cross-sector capabilities
health — VR tools for clinical assessment and neurodevelopmental interventioneducation — immersive training environments and simulation-based learningsociety — accessibility and assistive technology applications for autism and learning disabilities
Analysis note: Only 2 projects, both as participant, both MSCA-ITN — this limits what can be inferred about SilverSky's independent research capacity or commercial scale. No website is available to verify current product lines or team size. The company name strongly signals VR/3D as their commercial focus, and the project keyword pattern is consistent with that, but the specific nature of their technical contribution within each consortium is not derivable from CORDIS metadata alone. Treat all capability claims as directional rather than verified.