Both CLIPE and Neo-PRISM-C required VR/AR capabilities; the company name itself encodes this as its commercial identity.
SILVERSKY3D VR TECHNOLOGIES LTD
Cypriot VR and 3D technology SME building virtual humans and interactive environments for research and clinical applications.
Their core work
SilverSky3D is a Cypriot technology SME specialising in virtual reality, augmented reality, and 3D computer graphics — building interactive virtual environments, animated virtual humans, and immersive simulation systems. Their company name and project keyword profile confirm that VR/3D production is their core commercial activity, not a side research interest. In EU projects they serve as a technology partner, contributing VR tooling and interactive application development to research consortia that need these capabilities but cannot build them in-house. Their work spans two distinct application domains: assistive/clinical VR for neurodevelopmental conditions in children, and the creation of realistically populated, interactive virtual environments for broader digital use.
What they specialise in
CLIPE (2020–2024) — 'Creating Lively Interactive Populated Environments' — directly targets animated virtual characters and interactive 3D scene construction.
Keywords 'computer games' and 'interactive systems' appear in CLIPE; game-based tools for assessment are standard in Neo-PRISM-C-type neurodevelopmental research.
Neo-PRISM-C (2018–2023) applied VR technology within a neurodevelopmental disorders training network focused on autism, learning disabilities, and biomarkers.
Neo-PRISM-C combined EEG, MEG, MRI, and fMRI modalities with computational modelling, suggesting SilverSky contributed simulation or visualisation components to that pipeline.
How they've shifted over time
In their first H2020 project (Neo-PRISM-C, starting 2018), SilverSky's contributions were embedded inside a neuroscience research agenda — their VR expertise was applied to child brain development, autism, and biomarker research, meaning their technology served as a tool within someone else's scientific domain. By 2020 and CLIPE, the balance had shifted: the project title and all keywords sit squarely in SilverSky's own domain of virtual humans, graphics, and interactive environments, suggesting they were engaged as a core technical partner rather than a peripheral technology supplier. The trajectory points toward consolidation around their commercial VR/3D core, with health and research remaining a viable application market rather than their primary identity.
SilverSky appears to be moving toward foundational VR environment and virtual character technology, while keeping applied health/research VR as a secondary market — making them a candidate partner for digital health, simulation training, or metaverse-adjacent projects that need production-grade 3D capability.
How they like to work
SilverSky has participated exclusively as a consortium member across both projects and has never taken a coordinator role, which is consistent with their profile as a technology SME that provides specialist VR capability within larger research-driven consortia. Both projects were MSCA Innovative Training Networks — large, multi-partner structures — meaning SilverSky routinely works alongside universities, hospitals, and research institutes rather than with other technology companies. This pattern suggests they are comfortable operating as the sole technology provider in an otherwise academic consortium, a position that gives them high visibility but limited project control.
SilverSky has accumulated 23 unique consortium partners across 14 countries from just two projects, entirely through MSCA-ITN networks — suggesting they enter large, geographically diverse training consortia each time. Their network is broad but shallow: many partners, no repeated collaborations yet, and no evidence of a regional anchor.
What sets them apart
SilverSky occupies an unusual position as one of very few Cypriot private technology SMEs participating in MSCA research excellence projects, where most industry partners are large companies or consultancies. Their specific combination — production-grade VR and 3D animation applied to both clinical neurodevelopmental research and interactive environment creation — is a niche that most pure research groups cannot fill themselves. For consortium builders needing a VR/interactive media industry partner with a documented record of working inside EU research frameworks, SilverSky is a rare practical option from Southern Europe.
Highlights from their portfolio
- Neo-PRISM-CLargest funding received (€235,837) and the most unusual topic combination — applying VR technology inside a neurodevelopmental and autism biomarker training network spanning brain imaging modalities and computational modelling.
- CLIPEDirectly reflects SilverSky's core commercial identity; a project on creating lively, interactive, populated virtual environments positions them as a named contributor to foundational virtual human and 3D environment research.