SciTransfer
Organization

SERIOUS GAMES INTERACTIVE APS

Danish SME developing serious games and interactive training simulations for EU research projects across security, environment, and social domains.

Technology SMEdigitalDKSMENo active H2020 projectsThin data (2/5)
H2020 projects
3
As coordinator
0
Total EC funding
€1.1M
Unique partners
55
What they do

Their core work

Serious Games Interactive is a Danish SME that designs and develops serious games — interactive digital simulations used for training, education, and awareness purposes. Within H2020 consortia, they contribute game-based tools across diverse domains: from waste management behavior change (Waste4Think) to cybersecurity training simulations (SPIDER) and conflict discourse analysis (RePAST). Their core business is translating complex real-world challenges into engaging, interactive learning experiences for end users and professionals.

Core expertise

What they specialise in

Serious game design and developmentprimary
3 projects

All three H2020 projects (Waste4Think, RePAST, SPIDER) involve the company's core capability of creating interactive game-based tools.

Cybersecurity training simulationssecondary
1 project

SPIDER project focused on virtualised 5G cyber range services, where game-based training scenarios support cybersecurity skill development.

Behavioral change through gamificationsecondary
1 project

Waste4Think applied game-based approaches to waste management to encourage life cycle thinking and citizen engagement.

Social science and conflict analysis toolsemerging
1 project

RePAST project used interactive approaches to analyze conflict discourses and European integration challenges.

Evolution & trajectory

How they've shifted over time

Early focus
Environmental gamification
Recent focus
Cybersecurity and social simulations

With only three projects spanning 2016–2022, evolution is modest but shows a clear pattern. The earliest project (Waste4Think, 2016) focused on environmental behavior change, while later projects shifted toward security (SPIDER, 2019) and social sciences (RePAST, 2018). This suggests the company has been diversifying the application domains for its serious game expertise rather than deepening in a single sector.

Moving toward security and defense-adjacent applications of serious games, which aligns with growing EU investment in cybersecurity training and resilience.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European16 countries collaborated

Serious Games Interactive operates exclusively as a participant, never leading consortia — consistent with their role as a specialized technology contributor rather than a domain research leader. Their 55 unique partners across just 3 projects indicate they join large, multi-partner consortia (averaging ~18 partners each). This breadth suggests they are comfortable integrating into complex projects and adapting their game development capabilities to whatever domain the consortium requires.

Despite only three projects, they have collaborated with 55 unique partners across 16 countries, reflecting the large consortium sizes typical of their project types. Their network spans broadly across Europe without a visible geographic concentration.

Why partner with them

What sets them apart

Their distinctive value is domain-agnostic serious game development — they can build interactive training and simulation tools for virtually any sector, from waste management to cybersecurity to social conflict. This flexibility makes them a valuable consortium partner whenever a project needs an engagement, training, or dissemination component built around interactive digital experiences. Few SMEs combine professional game development skills with experience across such diverse EU research topics.

Notable projects

Highlights from their portfolio

  • Waste4Think
    Largest project by funding (EUR 681,188), applying serious games to waste management behavior change across the full life cycle.
  • SPIDER
    Positioned the company in the growing 5G cybersecurity training space, combining virtualised cyber range services with game-based simulation.
Cross-sector capabilities
securityenvironmentsocietyeducation and training
Analysis note: Profile is based on only 3 projects with no keyword data provided. The company's role as a serious games developer is inferred from its name and the diversity of project topics it contributes to. Sector and keyword fields were largely empty in the source data, limiting depth of analysis.