TRIBE (2015-2018) applied serious games and ICT tools specifically to train building users towards energy-efficient behaviours in public buildings.
RISE INTERACTIVE INSTITUTE AB
Swedish research centre using serious games and ICT to change energy behaviour in public buildings.
Their core work
RISE Interactive is a Swedish research centre based in Kista specialising in the intersection of interactive digital technology and human behaviour change. Their documented H2020 work centres on using ICT tools and serious games to shift how building occupants think about and manage their energy consumption — turning abstract efficiency targets into engaging user experiences. They bring a behavioural science and interaction design lens to energy challenges, making them a specialist bridge between technical energy systems and the people who use them. As part of the broader RISE (Research Institutes of Sweden) ecosystem, they combine applied research capability with access to national infrastructure and industry networks.
What they specialise in
TRIBE combined ICTs and user engagement strategies to address energy consumption in public buildings, placing interactive technology at the core of the methodology.
TRIBE's stated focus on 'training behaviours' signals expertise in designing interventions that change how people act, not just inform them.
InnoITeam (2017-2018) was a widening-participation project aimed at establishing a Centre of Excellence in IT Science and Technology, indicating broader IT research and ecosystem development capabilities.
How they've shifted over time
Their H2020 portfolio covers only 2015-2018, so evolution is limited — but a shift is visible even across two projects. The first and larger project (TRIBE) was tightly focused on energy efficiency, gamification, and behavioural change in public buildings. The second project (InnoITeam) moved into IT excellence centre-building and widening participation, with no energy-specific keywords at all. This suggests their identity is fundamentally rooted in interactive IT and digital methodologies, with energy efficiency being one application domain rather than their sole focus. Whether they have continued in either direction after 2018 cannot be determined from this dataset.
The shift from applied energy-behaviour work to IT capacity-building suggests they may be moving toward broader digital research and innovation ecosystem roles, but the data is too thin to confirm a firm trajectory.
How they like to work
RISE Interactive has participated exclusively as a partner — never as coordinator — across both H2020 projects, which positions them as a specialist contributor that joins consortia to deliver a specific technical or methodological component. With 10 unique partners across 6 countries in just 2 projects, they have achieved reasonably broad multi-national exposure for their portfolio size. This pattern suggests a well-networked but deliberately non-leading role: organisations that want a focused ICT or behaviour-change specialist, not a project manager, will find them a good fit.
Their 10 unique consortium partners across 6 countries represent solid European reach for a two-project portfolio, indicating they have been placed in diverse international consortia. No geographic cluster is identifiable from this data, though their Swedish base and RISE affiliation likely anchor Nordic and broader European connections.
What sets them apart
RISE Interactive occupies a narrow but genuinely distinctive niche: they apply game design and interactive digital tools to the problem of energy behaviour in buildings — a combination that few research centres make their explicit focus. Their location in Kista, Sweden's primary technology hub, and their affiliation with the RISE national research group give them credibility and infrastructure beyond what their small H2020 footprint suggests. For consortia that need someone to design the human-facing, engagement layer of an energy or smart-building project, RISE Interactive fills a role that pure engineering or environmental science partners cannot.
Highlights from their portfolio
- TRIBETheir largest and most defining project (EUR 488,969), combining serious games, ICTs, and behavioural science to address energy efficiency in public buildings — the clearest evidence of their core specialist positioning.
- InnoITeamA widening-participation project that reveals a second dimension to their work: building IT research capacity and excellence, separate from their energy-behaviour niche.