SciTransfer
Organization

REACTIFY MUSIC LLP

Spatial audio specialists combining binaural HRTF processing, AI personalisation, and immersive sound for AR/VR and hearing aid applications.

Audio technology companydigitalUKThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€334K
Unique partners
16
What they do

Their core work

Reactify Music is a London-based audio technology company that develops spatial audio and 3D sound processing solutions, operating at the intersection of music technology, acoustic engineering, and human-computer interaction. Their demonstrated expertise spans binaural spatialisation — the science of rendering sound so it is perceived as coming from specific locations in three-dimensional space — and the application of head-related transfer function (HRTF) models to personalise that experience. In practice, this has meant building 3D audio systems for hearing aid users embedded in gaming environments, and contributing audio personalisation technology to AR/VR platforms where realistic spatial sound is essential for social communication. They are a specialist industry partner that brings product-oriented audio engineering expertise to academic-led research consortia.

Core expertise

What they specialise in

Binaural spatialisation and HRTF processingprimary
2 projects

Both 3D Tune-In and SONICOM explicitly rely on 3D audio rendering and HRTF-based personalisation as their core technical challenge.

Immersive audio for AR/VRprimary
1 project

SONICOM (2021–2026) is dedicated to transforming auditory-based social interaction and communication in augmented and virtual reality environments.

Hearing aid and audiological technologysecondary
1 project

3D Tune-In (2015–2018) used 3D-audio gaming specifically to help users tune and learn to use hearing aids.

AI-driven audio personalisationemerging
1 project

SONICOM lists artificial intelligence as a core keyword, applied to personalising spatial audio for individual listeners in social settings.

Evolution & trajectory

How they've shifted over time

Early focus
3D audio for hearing aids
Recent focus
Immersive audio AI for AR/VR

In their first H2020 project (2015–2018), Reactify Music applied 3D audio within a health and accessibility context — gamified training for hearing aid users — with no explicit AI or AR/VR component. By 2021, their focus shifted decisively toward immersive media: the SONICOM project introduces AR/VR, artificial intelligence, and social interaction as the primary drivers, with hearing technology now a supporting rather than central theme. The trajectory is a clear move from niche clinical audio applications toward the mainstream immersive audio market, where their binaural processing expertise is increasingly commercially relevant.

Reactify Music is repositioning from accessibility-focused 3D audio toward the fast-growing immersive media sector, making them a relevant partner for any consortium combining spatial audio, AI personalisation, and AR/VR interaction design.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European6 countries collaborated

Reactify Music has participated exclusively as a consortium partner across both projects, never taking a coordination or leadership role. Despite only two projects, they have engaged with 16 distinct partners across 6 countries, indicating they are embedded in sizeable international consortia rather than small bilateral arrangements. This pattern suggests they are consistently recruited as a specialist contributor — brought in for their specific audio technology capabilities to complement academically led teams.

Reactify Music has accumulated 16 consortium partners across 6 countries from just two projects, indicating active participation in large, internationally diverse teams. Their network is pan-European in character, consistent with the FET and ICT pillars they work within.

Why partner with them

What sets them apart

Reactify Music occupies a rare niche: a commercial audio technology company with a track record in both clinical/accessibility applications and immersive media research, connected through a common thread of binaural spatialisation and HRTF expertise. Few industry partners can credibly bridge hearing rehabilitation, AR/VR audio design, and AI-driven sound personalisation within a single organisation. For a consortium needing a practical, product-oriented audio engineering perspective alongside academic partners, they offer expertise that is both technically deep and commercially grounded.

Notable projects

Highlights from their portfolio

  • 3D Tune-In
    An early and inventive use of 3D gaming to train hearing aid users, earning the largest share of Reactify Music's H2020 funding (€224,875) and positioning them at the intersection of audio technology and digital health.
  • SONICOM
    A major five-year Innovation Action (2021–2026) tackling AI-personalised spatial audio for social communication in AR/VR — one of the most technically ambitious areas in immersive audio research today.
Cross-sector capabilities
Health and accessibility technology (audiological rehabilitation, assistive devices)Creative and music industries technologyHuman-computer interaction and social computing
Analysis note: Only two projects; the earlier project (3D Tune-In) carries no keywords in the dataset, so the early-period analysis relies on the project title and description alone. The company name and both project themes are consistent and mutually reinforcing, supporting the spatial audio profile, but without a public website or additional company information some inferences about their broader commercial activities remain approximate.