RAGE built a full applied gaming ecosystem with interoperable gaming assets; STOP reused gamification as a behavior-change delivery mechanism in healthcare.
OKKAM SRL
Italian AI technology SME building chatbots, gamification systems, and user modeling tools for digital health and employability platforms.
Their core work
OKKAM is an Italian technology SME that builds AI-powered software components — chatbots, user modeling systems, and gamification mechanics — for research-driven digital platforms. They specialize in making complex behavioral goals achievable through conversational interfaces and game-based incentives. Their work spans from serious game ecosystems designed for employability training (RAGE) to machine learning platforms supporting obesity and nutrition behavior change (STOP). They contribute focused technical AI and software capabilities as specialist partners within large international research consortia.
What they specialise in
STOP explicitly lists chatbots and chatbot technologies as core components of its obesity management platform.
STOP includes user modelling as a named component, used to personalize health interventions for individual patients.
STOP applies machine learning to nutrition and obesity data as part of a digital health behavior-change platform.
RAGE focused on making gaming assets interoperable across platforms and applications within a shared ecosystem.
How they've shifted over time
In their first project (RAGE, 2015–2019), OKKAM's focus was firmly on applied gaming infrastructure — building ecosystems where serious game assets could be shared and reused across employability and social skills applications. The move to STOP (2019–2023) marked a clear pivot: gamification became a delivery mechanism rather than the core product, with machine learning, chatbots, and medical informatics taking center stage. The trajectory is coherent — they are applying game-derived engagement techniques to progressively higher-stakes domains, most recently digital health.
OKKAM is moving toward ML-driven conversational health applications, making them a credible specialist partner for digital health, patient engagement, or behavior-change technology projects.
How they like to work
OKKAM has never led an H2020 project — they join exclusively as participants, signaling a preference for contributing defined technical capabilities rather than managing consortia. With 24 unique partners across 11 countries from just 2 projects, they clearly operate within large, internationally diverse consortia. This profile suits organizations that need a focused, low-overhead technical contributor with AI and gamification expertise.
OKKAM has accumulated 24 unique consortium partners across 11 countries from only 2 projects — an unusually wide network for their project volume, confirming participation in large, multi-partner consortia. No strong geographic concentration is visible from the available data.
What sets them apart
OKKAM occupies an unusual niche: a small Italian SME that combines applied gaming expertise with conversational AI and health behavior-change technology — a combination that larger tech firms rarely package together. Their track record shows they can carry gamification logic across domain boundaries, from education and employability into medical informatics and obesity management. For consortium builders needing a specialist who can bridge digital engagement and health outcomes without the overhead of a large organization, OKKAM is a distinctive option.
Highlights from their portfolio
- RAGELargest budget project (EUR 233,025) and OKKAM's entry point into EU research — building a full ecosystem for interoperable serious gaming assets targeting employability and social skill development.
- STOPCombines machine learning, chatbot technologies, gamification, and sensorics in a single obesity management platform — demonstrating OKKAM's capacity to integrate multiple AI disciplines in a health context.