Both EMOTIVE and MEMEX centre on storytelling as the core mechanism — EMOTIVE for personalised virtual cultural experiences, MEMEX for inclusive community memory narratives.
NOHO LIMITED
Irish SME delivering augmented reality and digital storytelling tools for cultural heritage and social inclusion projects across Europe.
Their core work
NOHO Limited is an Irish technology SME specialising in digital storytelling and immersive experience design for cultural heritage and social inclusion contexts. Their work sits at the intersection of narrative design and enabling technologies — augmented reality, computer vision, and human-computer interaction — applied to museums, cultural sites, and community memory projects. In both EU projects they contributed to building platforms that translate complex cultural content into emotionally engaging, accessible digital experiences for diverse audiences. Their real-world value is in bridging the gap between cultural institutions and modern interactive technology.
What they specialise in
MEMEX keywords explicitly include augmented reality and human computer interface, indicating hands-on technical contribution to AR-driven audience engagement.
Computer vision is listed as a MEMEX keyword, suggesting NOHO contributed to or integrated visual recognition within the digital storytelling platform.
MEMEX's full title and keywords (social inclusion, audience development) show a deliberate shift toward community-facing, equity-oriented digital tools.
MEMEX keywords include audience development alongside storytelling, suggesting NOHO has started addressing reach and engagement strategy alongside technology delivery.
How they've shifted over time
NOHO's first project, EMOTIVE (2016–2019), focused on personalised virtual experiences for cultural heritage visitors — the emphasis was on emotional engagement and narrative personalisation, though no detailed keywords were recorded for that period. By MEMEX (2019–2022), the focus had visibly broadened and deepened: computer vision, augmented reality, and human-computer interface entered the picture alongside a clear social mission (inclusion, community memory, audience development). The trajectory is a shift from heritage-sector technology delivery toward technology-enabled social participation — from engaging museum visitors to empowering marginalised communities to tell and share their own stories.
NOHO is moving toward socially-driven immersive media — organisations working on digital inclusion, participatory heritage, or community-facing AR applications are the most natural future partners.
How they like to work
NOHO has participated in both projects as a partner, never taking the coordinator role, which is consistent with a specialist SME that contributes a defined capability (storytelling design, UX, immersive tech) within larger research consortia. With 19 unique partners across just 2 projects, they operate in mid-to-large consortia rather than tight bilateral arrangements. This profile suggests they are comfortable contributing as a focused specialist rather than driving overall project management.
NOHO has built connections with 19 distinct partners across 8 countries through only two projects — an unusually broad network for a two-project SME, suggesting active consortium engagement rather than passive participation. Their Irish base paired with European-wide collaboration points to an outward-looking organisation comfortable in international research settings.
What sets them apart
NOHO occupies a rare niche in the EU research landscape: a private SME that combines narrative and creative design expertise with practical immersive technology (AR, computer vision, HCI) specifically for cultural and social contexts — a profile more commonly found in university humanities departments or large digital agencies. For consortium builders, they bring a commercial sensibility and user-experience focus that pure research partners rarely offer. Their location in Ireland gives them access to both English-language markets and EU funding networks, useful for projects targeting diverse European audiences.
Highlights from their portfolio
- MEMEXThe larger and more technically ambitious of the two projects (€387,500), MEMEX combined computer vision, augmented reality, and social inclusion into a platform for community-driven digital memory — an unusual convergence of technology and social mission.
- EMOTIVENOHO's entry into EU research focused on emotionally personalised virtual cultural experiences, establishing their storytelling-for-heritage positioning that all subsequent work has built upon.