Both VRTogether and ImAc required systems for delivering high-quality immersive video content to end users, placing streaming infrastructure at the center of Motion Spell's consortium contribution.
MOTION SPELL
Paris multimedia SME specializing in immersive video streaming infrastructure, social VR delivery systems, and accessible immersive media.
Their core work
Motion Spell is a Paris-based multimedia technology SME focused on video streaming infrastructure and immersive media delivery systems. Their H2020 participation reveals two distinct but related technical contributions: building the delivery and packaging layer for photorealistic social VR (VRTogether) and making immersive media environments accessible to audiences with disabilities (ImAc). As a small specialist company, they bring production-ready streaming technology to research consortia — the component that turns experimental content into something that actually reaches a viewer's screen. Their work sits at the technical layer where media encoding, packaging protocols, and real-time delivery converge.
What they specialise in
VRTogether specifically targeted end-to-end production and delivery of photorealistic social immersive virtual reality, indicating capability across the full volumetric media pipeline.
ImAc (Immersive Accessibility) focused on embedding accessibility features — subtitles, audio description, sign language — inside immersive environments, a domain Motion Spell contributed technical components to.
Both Innovation Action projects required standards-compliant media packaging, consistent with encoding and delivery infrastructure work that underpins immersive content distribution.
How they've shifted over time
Both of Motion Spell's H2020 projects ran simultaneously from 2017, so there is no genuine temporal evolution to trace within this dataset. Their profile at entry was already focused on immersive media streaming, and both projects represent parallel application of that same expertise — one toward social VR delivery, the other toward accessibility in immersive environments. Without later-period projects, it is not possible to determine whether their focus has since shifted.
Both projects point toward immersive media as their core domain, but the accessibility angle in ImAc suggests an expanding interest in inclusive design within immersive environments — a growing area as VR moves beyond gaming into health, education, and public broadcasting.
How they like to work
Motion Spell has participated exclusively as a consortium member, never taking on a coordinating role, which is consistent with a specialist SME that contributes a defined technical component rather than driving the overall project agenda. Across just two projects they engaged with 16 distinct partners in 7 countries, suggesting comfort with large, multi-national Innovation Action consortia. This profile — deep specialist, broad network, no coordination appetite — makes them a reliable technical contributor in projects led by universities or broadcasters.
Motion Spell has collaborated with 16 unique partners across 7 countries from just two projects, indicating active participation in mid-to-large international consortia. Their European reach is real but the specific partner composition is not available from this dataset.
What sets them apart
Motion Spell occupies a precise technical niche: the delivery and packaging layer for immersive media, where most research consortia rely on off-the-shelf solutions or academic prototypes. As a commercial SME in this space, they bring deployment experience that research partners typically lack. For projects combining immersive content production with real-user delivery — broadcast, accessibility, social presence — they provide the infrastructure layer that makes a system work in practice, not just in the lab.
Highlights from their portfolio
- VRTogetherThe largest-funded project for Motion Spell (EUR 198,801) and one of the first H2020 attempts to build an end-to-end social immersive VR system with photorealistic rendering — a technically ambitious target placing demands on every layer of the media pipeline.
- ImAcImmersive Accessibility addressed a genuinely underserved problem — including deaf, hard-of-hearing, and visually impaired users in immersive media environments — giving Motion Spell's streaming expertise a strong social impact dimension.