SciTransfer
Organization

MOTION SPELL

Paris multimedia SME specializing in immersive video streaming infrastructure, social VR delivery systems, and accessible immersive media.

Technology SMEdigitalFRSMENo active H2020 projectsThin data (2/5)
H2020 projects
2
As coordinator
0
Total EC funding
€336K
Unique partners
16
What they do

Their core work

Motion Spell is a Paris-based multimedia technology SME focused on video streaming infrastructure and immersive media delivery systems. Their H2020 participation reveals two distinct but related technical contributions: building the delivery and packaging layer for photorealistic social VR (VRTogether) and making immersive media environments accessible to audiences with disabilities (ImAc). As a small specialist company, they bring production-ready streaming technology to research consortia — the component that turns experimental content into something that actually reaches a viewer's screen. Their work sits at the technical layer where media encoding, packaging protocols, and real-time delivery converge.

Core expertise

What they specialise in

Immersive video streaming and deliveryprimary
2 projects

Both VRTogether and ImAc required systems for delivering high-quality immersive video content to end users, placing streaming infrastructure at the center of Motion Spell's consortium contribution.

Social and volumetric VR systemsprimary
1 project

VRTogether specifically targeted end-to-end production and delivery of photorealistic social immersive virtual reality, indicating capability across the full volumetric media pipeline.

Accessible immersive mediasecondary
1 project

ImAc (Immersive Accessibility) focused on embedding accessibility features — subtitles, audio description, sign language — inside immersive environments, a domain Motion Spell contributed technical components to.

Media packaging and encoding standardssecondary
2 projects

Both Innovation Action projects required standards-compliant media packaging, consistent with encoding and delivery infrastructure work that underpins immersive content distribution.

Evolution & trajectory

How they've shifted over time

Early focus
Immersive VR streaming delivery
Recent focus
Accessible immersive media

Both of Motion Spell's H2020 projects ran simultaneously from 2017, so there is no genuine temporal evolution to trace within this dataset. Their profile at entry was already focused on immersive media streaming, and both projects represent parallel application of that same expertise — one toward social VR delivery, the other toward accessibility in immersive environments. Without later-period projects, it is not possible to determine whether their focus has since shifted.

Both projects point toward immersive media as their core domain, but the accessibility angle in ImAc suggests an expanding interest in inclusive design within immersive environments — a growing area as VR moves beyond gaming into health, education, and public broadcasting.

Collaboration profile

How they like to work

Role: specialist_contributorReach: European7 countries collaborated

Motion Spell has participated exclusively as a consortium member, never taking on a coordinating role, which is consistent with a specialist SME that contributes a defined technical component rather than driving the overall project agenda. Across just two projects they engaged with 16 distinct partners in 7 countries, suggesting comfort with large, multi-national Innovation Action consortia. This profile — deep specialist, broad network, no coordination appetite — makes them a reliable technical contributor in projects led by universities or broadcasters.

Motion Spell has collaborated with 16 unique partners across 7 countries from just two projects, indicating active participation in mid-to-large international consortia. Their European reach is real but the specific partner composition is not available from this dataset.

Why partner with them

What sets them apart

Motion Spell occupies a precise technical niche: the delivery and packaging layer for immersive media, where most research consortia rely on off-the-shelf solutions or academic prototypes. As a commercial SME in this space, they bring deployment experience that research partners typically lack. For projects combining immersive content production with real-user delivery — broadcast, accessibility, social presence — they provide the infrastructure layer that makes a system work in practice, not just in the lab.

Notable projects

Highlights from their portfolio

  • VRTogether
    The largest-funded project for Motion Spell (EUR 198,801) and one of the first H2020 attempts to build an end-to-end social immersive VR system with photorealistic rendering — a technically ambitious target placing demands on every layer of the media pipeline.
  • ImAc
    Immersive Accessibility addressed a genuinely underserved problem — including deaf, hard-of-hearing, and visually impaired users in immersive media environments — giving Motion Spell's streaming expertise a strong social impact dimension.
Cross-sector capabilities
Health and assistive technology (accessible media systems for users with disabilities)Broadcasting and media production (immersive content packaging and delivery at scale)Education and training (immersive VR environments requiring reliable content delivery infrastructure)
Analysis note: Only 2 projects with no structured keywords in the dataset. Project titles and descriptions provide the primary signal; characterization of Motion Spell's technical domain draws on project role descriptions and the nature of Innovation Actions in immersive media. The simultaneous start dates of both projects mean no meaningful temporal evolution can be derived from this data alone. Confidence would rise significantly with access to deliverable texts or coordinator interviews.