Both BEACONING (gameful learning) and CO3 (gamification for public services) are built around game-design contributions, making this their consistent, foundational capability across the full H2020 record.
GEOMOTION GAMES SL
Barcelona game studio building serious games, AR, and civic gamification tools for EU research projects in education and e-democracy.
Their core work
Geomotion Games is a Barcelona-based game development SME that specializes in serious games and gamification for non-entertainment purposes — primarily education and civic participation. They design interactive, game-based experiences and contribute production-level game mechanics, augmented reality features, and engagement design to research consortia. In H2020, they moved from building gameful learning tools for students to building participation platforms for citizens, applying the same core skill — making complex tasks engaging through game logic — to increasingly civic and democratic contexts. Unlike university partners who theorize about gamification, Geomotion builds the actual product.
What they specialise in
BEACONING (2016-2019) explicitly targeted breaking educational barriers through contextualised, pervasive, and gameful learning — a multi-year edtech engagement.
CO3 (2019-2021) applied gamification, social networks, and public engagement mechanics to co-production and co-management of open public services.
CO3 listed augmented reality as a key technology alongside gamification, suggesting Geomotion contributed AR experience design or development to the project.
CO3 integrated blockchain into its civic co-production architecture; Geomotion's involvement in this project places them in proximity to this technology stack, though depth of their specific blockchain contribution is unclear from CORDIS data.
How they've shifted over time
In their first H2020 project (BEACONING, 2016-2019), Geomotion worked in the education sector, focused on pervasive and contextual game-based learning — the classic serious-games territory for a company with "Games" in its name. By 2019, with CO3, their focus shifted sharply toward civic technology: gamification for e-democracy, urban commons, co-production of public services, and digital public engagement, with blockchain and AR added to the mix. The thread connecting both phases is gamification itself, but the application domain moved from classrooms to city governance — a meaningful pivot toward GovTech and participatory democracy.
Geomotion is moving from edtech toward civic technology and participatory governance, making them an increasingly relevant partner for smart city, open government, and digital democracy projects.
How they like to work
Geomotion has participated in both projects as a partner, never as coordinator — they enter consortia as a specialist contributor rather than a project driver. Despite only two projects, they have accumulated 25 unique partners across 10 countries, which means they join large, multi-national research consortia where their game design expertise fills a specific and well-defined role. This profile suggests they are straightforward to work with as a focused specialist: they deliver a defined package (game mechanics, AR, UX for engagement) without needing to manage the broader project.
With 25 unique partners across 10 countries from just 2 projects, Geomotion consistently joins large international consortia rather than small bilateral collaborations. Their Barcelona base situates them within the active Spanish ICT and civic innovation ecosystem, with reach across Southern and Northern Europe.
What sets them apart
Geomotion is unusual in EU-funded research because they are an actual commercial game studio, not a university lab studying games — which means they bring production capability that most research partners cannot offer. Consortium builders who need someone to actually ship a working gamified application, not just describe one in a deliverable, will find few alternatives at this experience level. Their crossover between edtech and civic tech also makes them a rare fit for projects that need to engage both young learners and adult citizens through interactive digital tools.
Highlights from their portfolio
- CO3Their largest and most technically ambitious project (€240,000), combining blockchain, augmented reality, gamification, and e-democracy in a single civic co-production platform — an unusually broad technology stack for an SME participant.
- BEACONINGTheir entry into H2020 research, establishing their edtech credentials through a Europe-wide pervasive and contextual gameful learning project that ran for three years.