Both FocusLocus (2016) and CereBrill (2018) target ADHD management and attention improvement through game-based interventions.
CORTECHSCONNECT LIMITED
Irish SME building brainwave-powered game therapeutics for ADHD and cognitive disorders in children.
Their core work
Cortechs is a Dublin-based technology SME building digital therapeutic tools for cognitive and attention disorders, primarily targeting children with ADHD. Their core work combines neurofeedback (brainwave monitoring), gamification, and machine learning to create non-pharmacological interventions that improve focus, attention, and life skills. They operate at the intersection of assistive technology and consumer health software, designing products that work in educational and clinical settings. Their approach turns brain activity data into adaptive game experiences that train cognitive performance over time.
What they specialise in
CereBrill explicitly uses brainwaves alongside games to drive cognitive performance improvement in children.
Game mechanics are the delivery mechanism in both projects — FocusLocus for educational achievement and CereBrill for brain training.
CereBrill keywords include big data and machine learning, suggesting adaptive or data-driven personalization of therapeutic content.
Both projects focus on children as the end user population, covering cognitive impairment, behavioural changes, and life skill acquisition.
How they've shifted over time
Cortechs started as a participant in FocusLocus (2016), a narrower project focused on ADHD gaming tools for educational inclusion, with no documented keyword depth. By 2018 they had grown into the coordinator role on CereBrill, a significantly larger and more ambitious project that expanded the scope to brain plasticity, cognitive impairment, healthcare integration, big data, and machine learning — indicating a maturation from game-developer-adjacent to a full digital health platform company. The trajectory is clear: from a single-condition education tool to a broader neurocognitive health platform targeting clinical-grade outcomes.
Cortechs is moving toward clinically validated digital therapeutics for cognitive disorders, building the data infrastructure and ML capabilities needed to position their products in regulated health markets rather than purely in education.
How they like to work
Cortechs has both followed and led — they entered H2020 as a participant before stepping up to coordinate CereBrill, which suggests they built enough consortium experience and technical credibility to take the lead role. With only 7 unique partners across 2 projects in 3 countries, they work in small, focused teams rather than large multi-partner consortia. This points to a company that prefers tight collaborations where they can maintain product control and IP clarity.
Cortechs has worked with 7 partners across 3 countries, a compact network consistent with SME-phase EU project participation. Their geographic footprint is limited but their coordinator role on CereBrill suggests they are capable of anchoring small international teams.
What sets them apart
Cortechs occupies a rare niche combining neurofeedback hardware signals, adaptive game design, and machine learning in a single pediatric product — most EdTech companies lack the neuroscience layer, and most neurotech companies lack the consumer UX focus. Their coordinator experience on a Phase 2 SME Instrument project (CereBrill) signals that they passed EU evaluators' scrutiny for both technical merit and commercial viability. For a consortium needing a specialized digital therapeutics SME with ADHD-specific domain knowledge and product development capability, Cortechs is a credible and focused choice.
Highlights from their portfolio
- CereBrillTheir largest project by far at €1.27M and their only coordinator role, CereBrill combines brainwave monitoring with ML-driven games — an unusually integrated approach to pediatric cognitive therapy that earned SME Instrument Phase 2 funding.
- FocusLocusTheir entry point into H2020, this project established Cortechs' ADHD gaming credentials in an educational context and laid the groundwork for the more ambitious CereBrill work that followed.